I think its been a well documented bug since day one that occasionally the audio for your characters footsteps cuts out for long periods of time, but I'm starting to notice even more audio bugs. Maybe these have been around since day one but I didn't play the game much after release until recently with the release of 1.2.
Now I'm noticing various audio related issues.
I cant tell which of these are possible bugs, and which of these are design choices, and which of these are things they just never got around to adding or fixing.
Now I'm noticing various audio related issues.
- There is no sound effect at all for landing when dropping from higher locations. Its essentially a silent landing or the same SFX used for a walk.
- Walking on metal like tanks, cars, and shipping containers doesn't have a metal sound but the same SFX as walking on dirt or gravel.
- Some locations seem to me missing various ambient SFX like fire crackling or noise from NPC's hitting things.
- Sometimes ad videos in elevators don't play sound or VO. Maybe intentional?
- NPC's when grabbed from behind half of the time don't seem to make any noise. Its silent. Id expect at least some grunting or moaning.
- Cars are very quiet unless you're in the car. I can barely hear any car I summon until its nearly next to me and NPC cars don't seem to have sounds directly from them but just exist in a weird ambient car sound bubble where a generic traffic SFX is assigned to groups of cars. It feels disconnected. Maybe this is on purpose like they're some hybrid electric motor fused with a gasoline motor?
I cant tell which of these are possible bugs, and which of these are design choices, and which of these are things they just never got around to adding or fixing.