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Aurora Engine console (PC)

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dokenkephalin

Senior user
#1
Apr 4, 2009
Aurora Engine console (PC)

Since this is Aurora engine based and the witcher.ini DebugMode defaults to 1, shouldn't the console be accessible? The tilde doesn't seem to work, is there some other way to activate it?
 
L

Licaon_Kter

Forum veteran
#2
Apr 5, 2009
DokEnkephalin said:
Since this is Aurora engine based and the witcher.ini DebugMode defaults to 1, shouldn't the console be accessible? The tilde doesn't seem to work, is there some other way to activate it?
Click to expand...
some things were change, yes it's based on Aurora, yet the renderer is on DirectX9 and only the devs know what else has been modifiedyou can try some tricks from the D'jinni editor
 
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dokenkephalin

Senior user
#3
Apr 5, 2009
The issue doesn't have anything to do with the Djinni editor, but the game engine running in real-time. The moderator who moved this post should understand it's not about modding the game, but accessing functionality already built into it.
 
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Michael_DarkAngel

Senior user
#4
Apr 5, 2009
You can only access the functionality if it is something CDPR left active. This is a heavily modified Aurora engine, not everything works the same as it did with Neverwinter Nights.MDA
 
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Licaon_Kter

Forum veteran
#5
Apr 5, 2009
DokEnkephalin said:
The issue doesn't have anything to do with the Djinni editor, but the game engine running in real-time. The moderator who moved this post should understand it's not about modding the game, but accessing functionality already built into it.
Click to expand...
i do understand, do read what i've said, you can do some stuff only when running a module in the editor in real-time, you can't do anything in gamethe console is there, it outputs some stuff but there is no way ( or nobody found one ) to acces the console while the game itself is running
 
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dokenkephalin

Senior user
#6
Apr 5, 2009
There must be some way, the command console was integral to Aurora before it could be licensed by CDProjekt in the first place, for the express purpose of debugging and testing by developers. If it's been purposely deactivated for release, then how do modders troubleshoot mods in playtesting?
 
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Licaon_Kter

Forum veteran
#7
Apr 5, 2009
DokEnkephalin said:
There must be some way, the command console was integral to Aurora before it could be licensed by CDProjekt in the first place, for the express purpose of debugging and testing by developers. If it's been purposely deactivated for release, then how do modders troubleshoot mods in playtesting?
Click to expand...
run modules in D'jinnisee this as an example: http://www.thewitcher.com/forum/index.php?topic=22997.msg489388#new
 
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