Autosaves are great, but only when they happen FREQUENTLY, otherwise a death will mean recapping HOURS of gameplay. Case in point is Mass Effect 1, it had an autosave system based on checkpoints, NOT THAT YOU'D KNOW THAT because it only ever autosaved at the BEGINNING or maybe one other spot of every planet and a lot of planets in Mass Effect take a couple hours to play through. At least there's manual saves (and on PC, quicksaves) to make up for this horrible oversight. That's better than I can say for BioShock Infinite, which ONLY autosaves, and apparently only when you enter and exit an area through a door. I've barely touched BioShock Infinite because of this, the inability to manual or quicksave, though I suppose you could figure out how to exploit its autosave system to manually save by walking through area doors just to save. Point is, the more saving options, the better, if you really want to limit saving options, do it through an extra hardcore difficulty mode, like XCOM: Enemy Unknown or Temple of Elemental Evil's Ironman mode.