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Auto sheathe

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M

Mehgusto

Rookie
#101
Jun 13, 2015
Both auto-sheathe AND auto-draw desperately need an option to turn off.

Auto-draw especially for the major problem perfectly described here:
"The outcome usually leaves Geralt with no sword in hand at all and being smacked around a bit because, for instance you pressed [1] or [2] to draw the appropriate sword JUST a few milliseconds AFTER the automatic draw kicked in, resulting in Geralt drawing and IMMEDIATELY sheathing the sword again. And taking a few free hits or even lethal blows if you're playing on Death March for instance."

I couldn't recall how many times this got me killed or near death over the last 3 weeks I've been playing. Please put an end to this and let us at least decide if we want drawing and sheathing swords to be taken care of by the game or by ourselves. I had no problems whatsoever managing which sword and when to draw and sheathe a sword in the second or the first game, and I'd really appreciate if I could continue doing this in the third game.
 
M

MrWoozy

Rookie
#102
Jun 13, 2015
Totally signed this. Let us draw or put away our weapons by ourselfes. This way we're the only ones who can screw it up.
 
W

White_Wolf77

Rookie
#103
Jun 13, 2015
Manual sheathing and unsheathing has to be implemented for TW3. Not sure why CDPR decides to implement this back when I remember there were complaints made by community for the same reason in TW1...
 
S

SatDude

Rookie
#104
Jun 14, 2015
DPredator said:
Almost as annoying as Geralt's automatic battle stance (that prevents him from jumping), worse of all the stance doesn't end when you sheathe, both should be adjusted or patched out.

I remember one situation where I tried to attempt to get a piece of Witcher gear diagram, it was in a delipidated Castle in Skellige, and you had to climb ledges and jump over gaps in order to reach the castle, one problem though... Sirens. Every time one of them came close Geralt, he immediately went in to combat mode and prevented me from climbing further, instead forcing me to try to kill them by using the crossbow, it took for ever to make that climb.
Click to expand...
100% agree. This annoyed the hell out of me in the exact same situation. Beside the fact that rolling against an obstacle like a mad man, just looks ridiculous and kills the immersion.
 
whitelion1284

whitelion1284

Rookie
#105
Jun 14, 2015
How do I turn off Autosheathing?

So I'd like to disable both autodraw and autosheathing. This particular mechanic fails so often and drives me absolutely crazy while playing. I'd also like to attach the combat state and exploration state to whether or not Geralt has his sword drawn. That way I can parry/dodge/roll and deal with ranged attacks when the game would normally have Geralt in exploration state, and conversely be able to jump/climb and open doors when Geralt is under attack, thus enabling a change of battleground.

So to me this seems like a necessary (even obvious) change and I'm willing to do it myself. There's only one problem: I have no idea how to make it happen.

So if anyone has the patience and inclination to help me mod the game I am an eager and willing pupil. Thanks so much. Cheers.
 
Last edited: Jun 14, 2015
D

Dread_Reaper

Rookie
#106
Jun 14, 2015
You can't. :)
 
S

SolemnXII

Rookie
#107
Jun 14, 2015
Another overachievement on CDPR's end would be an option to enable/disable both:

auto-draw
auto-sheathe

separately.
 
Last edited: Jun 14, 2015
whitelion1284

whitelion1284

Rookie
#108
Jun 14, 2015
Dread_Reaper said:
You can't. :)
Click to expand...
I'm quite certain that's not true. I expect that I'll have to modify an XML file somewhere. I just don't know where to look or what values to change.
 
whitelion1284

whitelion1284

Rookie
#109
Jun 14, 2015
I'd really like to see autodraw/sheathing go away entirely. After that either attach the combat/exploration states to whether Geralt has his sword drawn or not or add some kind of override toggle so that we can jump/climb/open doors with a sword drawn and make it so whenever the sword is drawn we are able to dodge and parry arrows. Right now the mechanics are so borked as to render the game maddening.

BTW - If anyone knows how to mod the game to enable this I'm sure it will be a hit. Also, I'm willing to learn to do it if someone can teach me.
 
D

Dread_Reaper

Rookie
#110
Jun 14, 2015
You can't, if you haven't noticed, there is fairly large thread in this subforum asking for the ability to disable/enable auto sheath/draw. I think there is a mods for the auto centre camera.

http://www.nexusmods.com/witcher3/mods/188/?
 
whitelion1284

whitelion1284

Rookie
#111
Jun 15, 2015
Dread_Reaper said:
You can't, if you haven't noticed, there is fairly large thread in this subforum asking for the ability to disable/enable auto sheath/draw. I think there is a mods for the auto centre camera.

http://www.nexusmods.com/witcher3/mods/188/?
Click to expand...
I tried that mod earlier and couldn't get it to work. Apparently it's designed for a controller but I'd think the auto-centering thing would be universal. Either way, autosheathing is a huge irritation. I'm actually amazed at many of the design choices that were implemented. In TW2 you didn't auto draw or sheathe... which was fine, and if you hit attack anywhere near a hostile enemy Geralt would hurtle through the air to stick a sword in it. In TW3 autodraw and sheathe have been resurrected from TW1 (where it was also despised) and it is possible to attack right in the middle of a pack of highlighted enemies and hit nothing. It just makes no sense.

You know the more I think about it, in many ways TW2 was a more polished game. There are so many things that were added to or implemented in 3 that are a step backward. There's tons more content, sure, but the actual gameplay is often pointlessly frustrating.
 
  • RED Point
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O

osamaclees

Rookie
#112
Jun 15, 2015
yup agreed

the autosheethe is the most dangerous monster in this game (well except for 2 foot drops lol)
ive died because of this more than everything else combined

also the auto draw sucks not only because of the "if you draw your weapon same time as auto you end up putting it away = facing 10 pissed off drowners with no weapon!" but also sometimes i wanna fight with my fists either for fun or i dont want to waste money damaging my high powered expensive as to fix sword on lvl1 wild dogs. but to do that i have to spend the whole fight having to resheathe my weapon constantly
 
whitelion1284

whitelion1284

Rookie
#113
Jun 16, 2015
Have any of the devs even commented on this? I mean talk about an instant end to any kind of immersion. I mean wtf were they thinking?! Why the hell does Geralt need to put his goddamn sword away?! Don't they realize that it doesn't work? It didn't work the first time they tried it in the original Witcher game. So why the hell would it work now?! It's one option! One! Just let me turn autosheathing off. Preferably both autodraw and autosheathing so I don't have to watch Geralt die when facing mixed enemies b/c he spends all his goddamn time switching between weapons.

This one goddamn mechanic is just ruining the game for me. I have to play around it! I have to make sure that I stay within some absurdly small aggro radius or watch Geralt sheathe his sword just in time to get shot by an arrow or mauled by a quick enemy that ran away, turned around and tricked the character that I am supposedly controlling into rendering himself defenseless! Over and over and over and over again this one goddamn mechanic just ruins my experience. Is there even talk of fixing it, cos it most certainly is broken. Or is this just something we have to live with?
 
Dowlphin

Dowlphin

Rookie
#114
Jun 16, 2015
I'd like to extend the request for manual sheathe with tying combat mode to that, too. You enter combat stance mode when you swing your fist or when drawing a sword. Something like this. Because today I entered a cave and encountered an overpowered ghost and wanted to flee, but it resulted in an insanely awkward spastic jump orgy because Geralt was in permanent combat mode and I couldn't climb up a ledge. I was facing the ledge and Geralt was facing the ghost, or in rare moments I managed to face the ledge but there was no climbing. I sheathed my sword and the only thing that changed was that Geralt now had his fists up.
I was frickin trapped by a ghost because Geralt didn't want to climb up a small ledge! That's a prime example of fighing the game (and losing).
 
  • RED Point
Reactions: whitelion1284
R

Ryusennin

Rookie
#115
Jun 16, 2015
Let's keep civil.

I'm sure Red is perfectly aware of the auto-sheathe pitfalls and will consider disabling it in a coming patch.
 
M

MugenSloshi

Rookie
#116
Jun 16, 2015
Maybe aware, but obviously in no hurry at all to fix this. Six patches in already, and no toggle to turn auto-draw/-sheathe off in sight.

---------- Updated at 11:03 AM ----------

Need another example of how incredibly stupid auto-draw/-sheathe is?

Codger's Quarry in Velen, where a diagram for one piece of the Feline gear is hidden, also has a little random encounter you'll trigger in passing. Without going too much into detail, it involves a couple of alghouls coming at you after a short cutscene, and I counted no less than 3 times of Geralt randomly drawing, sheathing and drawing again for no reason whatsoever.

Is a simple toggle to turn this off really that much to ask for?
 
evilhippo

evilhippo

Senior user
#117
Jun 17, 2015
Auto-Sheath is *far and away* the worst feature of this awesome game.

The game is not nearly smart enough to know when you need to be in combat mode with sword out. I have lost count how many times I have either auto-sheathed when someone was shooting crossbow bolts at me from long range (which also disables dodge and roll, aaarrrgggg)...

...or auto-sheathed just as I was galloping in for a mounted attack after running through and out the other side of a mob of enemies and circling back to attack again. SOOOOOOOOOOOO annoying.
 
Last edited: Jun 17, 2015
B

Beas7ie

Rookie
#118
Jun 17, 2015
SatDude said:
100% agree. This annoyed the hell out of me in the exact same situation. Beside the fact that rolling against an obstacle like a mad man, just looks ridiculous and kills the immersion.
Click to expand...
The worst part of that is if you are in a boat and there are enemies on shore. Geralt goes into his "combat mode" and you can't even get out of the boat! When you try to jump over the edge to get on shore and kill the enemies, Geralt just keeps "dodging" into the edge and is stuck on the boat. Because of this there have been times when Ive then had to get back into the tiller, take the boat out into the water, then dive into the water and swim to shore just so I can fight.

So infuriating.
 
H

Highlancer

Senior user
#119
Jun 18, 2015
Beas7ie said:
The worst part of that is if you are in a boat and there are enemies on shore. Geralt goes into his "combat mode" and you can't even get out of the boat! When you try to jump over the edge to get on shore and kill the enemies, Geralt just keeps "dodging" into the edge and is stuck on the boat. Because of this there have been times when Ive then had to get back into the tiller, take the boat out into the water, then dive into the water and swim to shore just so I can fight.

So infuriating.
Click to expand...
Wow, didn't know about this issue. Sounds really dumb... How on earth did this pass QA testing?! :)

Anyway, great game overall, but plagued with console "influences" and annoying, immersion breaking "small" problems.
 
B

Beas7ie

Rookie
#120
Jun 22, 2015
Highlancer said:
Wow, didn't know about this issue. Sounds really dumb... How on earth did this pass QA testing?! :)

Anyway, great game overall, but plagued with console "influences" and annoying, immersion breaking "small" problems.
Click to expand...
That issue is incredibly stupid, and especially with all the bugs, it makes me wonder how some of this got past the play testing especially with TWO lengthy delays, but then you consider just how huge the game is and it really could be a lot worse.
 
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