Bad Physics / Almost no Ragdoll in falling by Aard
Video show: https://www.youtube.com/watch?v=81whTOOeBoY
I really love sign Aard.. and every kinectic force spell and so on - force push in star wars and so on.. I love it how enemies are flying/rolling back... In Witcher 1 was Aard almost nothing special.. Witcher 2 was better but still not good,.. and now Witcher 3.. when I seen Aard, those effects, and sound.. its so perfect.. but when I used it on somebody, and I was looking forward to see him rolling back at falling, to see nice physics work there.. no.. there is no good physics in Aard!! In every falling! No Ragdoll of body... It looks like some pre-alpha version of physics..falling on the ground like statues.. its really annoying instead of enjoying.. The most annoying physics you can see on fall from horse... Second thing is, Aard is delayed.. after casting Aard, is small time delay but only at fight, when enemy is running into you with a hit, I died a lot of times thanks to that. So I am really dissapointed in this..
I really hope.. a lot! that CD project will repair it.. Because its the most great game, but I dont understand how THIS they could allow in physics of the game, when they was showing off before game release with sentences: We work with Nvidia, we want everything perfect, especially about physx, hairworks... it is perfect game, but would be muuuuch better with good physics of aard, falling, ragdoll body and so on.
And there WAS functional physics in Aard in old gameplays before game release: https://www.youtube.com/watch?v=BivVXw-NLTw&feature=youtu.be&t=2m30s - so beautifull push by aard..rolling...
Video show: https://www.youtube.com/watch?v=81whTOOeBoY
I really love sign Aard.. and every kinectic force spell and so on - force push in star wars and so on.. I love it how enemies are flying/rolling back... In Witcher 1 was Aard almost nothing special.. Witcher 2 was better but still not good,.. and now Witcher 3.. when I seen Aard, those effects, and sound.. its so perfect.. but when I used it on somebody, and I was looking forward to see him rolling back at falling, to see nice physics work there.. no.. there is no good physics in Aard!! In every falling! No Ragdoll of body... It looks like some pre-alpha version of physics..falling on the ground like statues.. its really annoying instead of enjoying.. The most annoying physics you can see on fall from horse... Second thing is, Aard is delayed.. after casting Aard, is small time delay but only at fight, when enemy is running into you with a hit, I died a lot of times thanks to that. So I am really dissapointed in this..
I really hope.. a lot! that CD project will repair it.. Because its the most great game, but I dont understand how THIS they could allow in physics of the game, when they was showing off before game release with sentences: We work with Nvidia, we want everything perfect, especially about physx, hairworks... it is perfect game, but would be muuuuch better with good physics of aard, falling, ragdoll body and so on.
And there WAS functional physics in Aard in old gameplays before game release: https://www.youtube.com/watch?v=BivVXw-NLTw&feature=youtu.be&t=2m30s - so beautifull push by aard..rolling...
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