The title says it all, here we go:
- Immune Units/Abilities - I personally really dislike this because removing these cards is extremely conditional. These cards usually have a "snowball" ability that's difficult to counter. Uninteractive cards are just not my thing.
- Ale of the Ancestors - This card is somewhat weak for having such a high provision cost. I haven't seen anyone play it. This card should be like the old Odrin, in my opinion.
- Ithlinne/Triss Butt - I like their abilities but I think they're just too similar. They do almost the exact same thing for the same cost.
- Letho of Gulet - He's practically useless and not worth putting in any deck. His beta ability was crazy and creative.
- Angouleme/Aguara: TF/Triss: Telekinesis/Uma's Curse - I don't know if it's just me but Create cards are just so unappealing now, especially these four. I get they're meant for Arena, but cards shouldn't be designed with that in mind.
- Saesenthessis - What is the point of this card's ability? Are you hoping your enemy misclicks on it whenever they use it or what? Just make it have synergy with dwarves and elves like it used to or just immune.
- Saskia - Way too many conditions for this card to be worth anything. It doesn't even have Zeal.
- Unicorn/Chironex - In a game with tons of boosting/damaging abilities, these two cards should not be left as they currently are.
- Coral - I just don't understand why it has to be a special card for her to trigger her ability. There isn't even good synergy with it.
- Lambert: Swordmaster - What a prick.
- Yarpen - This card just emphasizes the use of artifacts and spells so yuck. It just isn't worth it either.
- Mandrake - What a laughable ability. It's just too weak. How does it have the same cost as Bekker's? It's just Spores but it costs 3 more provisions LOL.
- Gascon - I guess it's lore friendly but boost self by 0? Come on. Nobody is going to use that card the way it is except for memes.
- Ceallach - This card is interesting but this ability would fit much better on a neutral card. I don't see how it benefits Nilfgaard.
- Fringilla Vigo - Too random and sometimes useless. Her old ability would be better.
- Thaler/Kaedweni Cavalry - Too conditional, nobody uses these cards.
- Waylay - Basically a one-way scorch if your opponent only has one unit on the board. Too random as well.
- Viper Witcher - Banishing units from your opponent's deck is just dirty. I love Nilfgaard but this is just bad.
- Dimun Pirate - Too random, I don't think it's worth it. It doesn't even count as a discard I believe.
- Kaedweni Knight - Their ability just doesn't fit well currently with Gwent since it's hard for NR to pull specific units from their deck such as this one.
- Venendal Elite - This card does nothing if you don't use it in the same turn as your leader. Their ability should be able to be used only after using your leader, that would make much more sense.
- Clear Skies - This card is useless and impractical. In beta, it had two abilities. I don't think it should play a unit from your deck like it used to but at least a two point boost would be better.
- Crow's Eye - My problem with this card is that it is Neutral when only Monsters will get any use if it.
- Slave Hunter - This card will never get you the same value as other 5 provision cost cards.
- Combat Engineer/Farseer - I feel like these two cards should swap abilities. I mean, that would make more sense.
- Alchemist - I get that this card is supposed to be used with Master of Disguise but the whole set up takes too much time and usually isn't worth the inclusion of this unit.
- Magne Division - I just personally don't like their ability. Too similar to Nauzica Sergeant with worse conditions.
- An Craite Marauder - This can hit all your own units. This would be helpful if Bloodthirst counted your own units but it doesn't so... just make him target units lol.