[Balance Change Proposal] Tokens to draw cards as a solution to spies vs drawing between rounds
http://forums.cdprojektred.com/thre...me-mechanics?p=3037510&viewfull=1#post3037510
I made this suggestion in the other thread and a few people asked me to make a thread on the topic so people could discuss the merits of this change.
Having talked a bit with folks on the Gwent discord about it a bit I actually think I like the idea of being able to play them whenever you want and not taking a turn much more appealing. Just each player drawing 3 cards each can extend the length of a game quite a fair amount but having a token be playable would extend a game another 3 turns on top of that. Having something to do while waiting for your turn could help make the wait a little more bearable.
As someone who was a big fan of TW3 Gwent I felt like the redraws between rounds were completely jarring to the way I thought Gwent was supposed to be played, but I'm also excited by the idea of spies as we know them completely changing, this change would function similarly to spies by allowing you to introduce new cards into your hand in a strategic way that feels way less random and is still fair to both players.
Being able to control when you make your draws will increase the skill cap for the game and make good plays rather than "welp I got screwed by my draw on round 3"
Also it will give you something to do while waiting on your opponent's turn. "This guys' taking too long let's see what my deck has for me... oh sweet I got that commander's horn I needed!"
What do you all think?
---------- Updated at 12:44 AM ----------
Another thought which just occurred to me is they could choose to make cards which could interact with the gold coin tokens. This way it would function like an old spy card. You could have merchant cards which give you an additional token or bandit cards that steal a coin from your opponent. It really fits in with the theme of the game about two armies clashing by functioning as a "war-fund chest".
http://forums.cdprojektred.com/thre...me-mechanics?p=3037510&viewfull=1#post3037510
I made this suggestion in the other thread and a few people asked me to make a thread on the topic so people could discuss the merits of this change.
What if instead of having spy cards or card draws between rounds, each player got a number of tokens (crowns? as in the coin) which they could play to draw a card from their deck?
This way it would be an even amount of cards available to both sides but each player gets to choose when they play them similar to a spy card. This could allow to make up for a poor mulligan phase or allow you to stall at certain points, and just give the player more control over when they're pulling their additional cards into their hand so they're less likely to get force fed muster cards they don't want when a round ends earlier than expected.
Having talked a bit with folks on the Gwent discord about it a bit I actually think I like the idea of being able to play them whenever you want and not taking a turn much more appealing. Just each player drawing 3 cards each can extend the length of a game quite a fair amount but having a token be playable would extend a game another 3 turns on top of that. Having something to do while waiting for your turn could help make the wait a little more bearable.
As someone who was a big fan of TW3 Gwent I felt like the redraws between rounds were completely jarring to the way I thought Gwent was supposed to be played, but I'm also excited by the idea of spies as we know them completely changing, this change would function similarly to spies by allowing you to introduce new cards into your hand in a strategic way that feels way less random and is still fair to both players.
Being able to control when you make your draws will increase the skill cap for the game and make good plays rather than "welp I got screwed by my draw on round 3"
Also it will give you something to do while waiting on your opponent's turn. "This guys' taking too long let's see what my deck has for me... oh sweet I got that commander's horn I needed!"
What do you all think?
---------- Updated at 12:44 AM ----------
Another thought which just occurred to me is they could choose to make cards which could interact with the gold coin tokens. This way it would function like an old spy card. You could have merchant cards which give you an additional token or bandit cards that steal a coin from your opponent. It really fits in with the theme of the game about two armies clashing by functioning as a "war-fund chest".