1. Radeyah - stratagem destroys itself at the end of your turn. No more OP combos (outside of pincer maneuver which deserves a big nerf but there is another topic about that), she is strong enough.
2. Aen seidhe sabre - spawn and summon scoiatael neophyte at the end of your rows. ST is the only faction that is using their stratagem in all of their decks. 4 points with 2 extra units and them being elfs is enough. Triggering harmony and being able to pick where you want to place them is too much.
3. Poison - needs a points ceiling and more interactivity. Right now it makes cheap bronzes have "infinite" value, and tall decks unplayable.
- two applications can kill an up to 8 points unit
- three applications can kill an up to 15 points unit
- four applications can kill an up to 24 points unit
4. Falibor - 12p. I don't remember if he got introduced when NR had less damage and 3 points units were less common so he was harder to trigger? Right now he is OP.
5. Vernossiel - 4 points. Unconditional 11 for 12 with 3 units and them being elfs is OP.
6. Maraal - 10p. Very strong ability and half of it is on deploy. I would like to see him in decks that can protect him instead of any poison decks.
7. Yennefer's invocation - 10p. It's a better version of heatwave, no need for it to also be cheaper. Especially after the intoduction of war council.
8. Bribery - should be picking from ALL THE CARDS - meaning if your opponent is running 2 copies of a bronze unit you should be twice as likely to get it as a result, and also be able to get two copies of the same card as your choices, greatly reducing the chances of getting golds as your choices.
9. Sweers - 9p. He got buffed when there were less 3 points units. He is still great at 9p.
10. Matta Huuri - 10p, 5 points. Let's say on average she draws you an 11 points card, and 5 points card for your opponent. Doesn't that make her an 6+11-5=12 points card? And if you are playing engines making a round longer also gets you some value.
11. Endrega larva - 6p. This is possibly the best bronze card in the game. Easily giving you huge value even in short rounds.
12. Yghern - 11p. It's just a little bit too strong. Doesn't matter if you are playing thrive or dominance or neither.
13. Madame Luiza - 11p. She can get you 9 points on savolla, 8 points on tinboy, 6 points on moreelse. OP.
I'm leaving leader abilities and buffs for another topic.
2. Aen seidhe sabre - spawn and summon scoiatael neophyte at the end of your rows. ST is the only faction that is using their stratagem in all of their decks. 4 points with 2 extra units and them being elfs is enough. Triggering harmony and being able to pick where you want to place them is too much.
3. Poison - needs a points ceiling and more interactivity. Right now it makes cheap bronzes have "infinite" value, and tall decks unplayable.
- two applications can kill an up to 8 points unit
- three applications can kill an up to 15 points unit
- four applications can kill an up to 24 points unit
4. Falibor - 12p. I don't remember if he got introduced when NR had less damage and 3 points units were less common so he was harder to trigger? Right now he is OP.
5. Vernossiel - 4 points. Unconditional 11 for 12 with 3 units and them being elfs is OP.
6. Maraal - 10p. Very strong ability and half of it is on deploy. I would like to see him in decks that can protect him instead of any poison decks.
7. Yennefer's invocation - 10p. It's a better version of heatwave, no need for it to also be cheaper. Especially after the intoduction of war council.
8. Bribery - should be picking from ALL THE CARDS - meaning if your opponent is running 2 copies of a bronze unit you should be twice as likely to get it as a result, and also be able to get two copies of the same card as your choices, greatly reducing the chances of getting golds as your choices.
9. Sweers - 9p. He got buffed when there were less 3 points units. He is still great at 9p.
10. Matta Huuri - 10p, 5 points. Let's say on average she draws you an 11 points card, and 5 points card for your opponent. Doesn't that make her an 6+11-5=12 points card? And if you are playing engines making a round longer also gets you some value.
11. Endrega larva - 6p. This is possibly the best bronze card in the game. Easily giving you huge value even in short rounds.
12. Yghern - 11p. It's just a little bit too strong. Doesn't matter if you are playing thrive or dominance or neither.
13. Madame Luiza - 11p. She can get you 9 points on savolla, 8 points on tinboy, 6 points on moreelse. OP.
I'm leaving leader abilities and buffs for another topic.
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