Some thoughts:
1. Radeyah... Why is Radeyah as OP as she is, exactly? Having no duplicates used to mean something in beta, with the blacklisting and whatnot, but since I came back it seems like mulligans are all over the place anyway and blacklisting doesn't work, and with the sheer number of cards available, what exactly is the "drawback" of having no duplicates in your deck nowadays? Same goes for Shupe, but at least Shupe is 13 supply...
2. Sabre is fine. Nerfing it based on Radeyah+ME-Waters or Radeyah+Artifact 3rd round cheese is not the way to go. Fix Radeyah instead.
3. Poison... is fine. I think the problem is people are not willing to use purify units, because only NG - and to a slightly lesser degree ST - have faction-specific (and therefore synergizing) purify bronzes. Maybe give the non-poison faction (SK, M, NR) purify golds cooldowns?
4. Falibor is insane. 7 points of meat plus 6 points of targeted removal with a joke of a trigger in current NR decks. I don't think going from 11 to 12p is going to solve this one. While we're at it, Phillipa BLIND Fury should be made random, period, and maybe raise her up to 3.
5. Vernossiel. So 11 for 12 with no removal is OP? But Falibor 13 for 12 with 6 removal is fixed? Yes, they're 3 elves, which the archetype is based on count, and are potential targets for buffs, but again, this is compensated with the fact that there are no removals. Aside from the Oak, Vernossiel is pretty much the only ST gold worth the legendary tag. If we nerf it, you better boost up some of those dwarfs.
6. Maraal is neutral. Seems fine, but a 10p might work, idk.
7. Agreed on Invocation. I don't think "Faction-Specific vs Neutral" is a good enough argument to explain why it's cheaper than Heatwave.
8. Bribery. Should banish itself on use. Will fix a lot of cheese issues.
9. Agreed on Sweers.
10. Matta is powerful, but neutral, and all support. I'd leave it as is.
11. I think 6 for Endrega Larva is too much. Maybe remove 1 armor.
12. Yghern might be OK, though 11p doesn't seem too unfair. I've never seen one "destroy" itself, so it's basically 13 for 10 right now, plus it's going to get consumed in the graveyard later for another 13.
13. Madame Luiza agreed.
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14. Scenarios: make doomed or just Epilogue: Banish Self.
15. Damien: retire this guy all together. Leader abilities are too powerful now to be reused, and with Kingslayer this is potentially a 30 point play ON TOP of your normal card points. That's insane. One way to keep him around I think is to make him renew BOTH leader abilities. That will force the other player to use their ability early and maybe too early, which will then force the NG player to decide if they should go forward with renewing or just stay with the bad timing on the other player's part. More fun, imo.
16. Freaking Mystic Echo is tough to fix. Kinda think it would make sense to say "Play a spell from graveyard unless it was already played this round," but then it would mean you basically can't use your leader ability AT ALL in Round 1. Ugh.
1. Radeyah... Why is Radeyah as OP as she is, exactly? Having no duplicates used to mean something in beta, with the blacklisting and whatnot, but since I came back it seems like mulligans are all over the place anyway and blacklisting doesn't work, and with the sheer number of cards available, what exactly is the "drawback" of having no duplicates in your deck nowadays? Same goes for Shupe, but at least Shupe is 13 supply...
2. Sabre is fine. Nerfing it based on Radeyah+ME-Waters or Radeyah+Artifact 3rd round cheese is not the way to go. Fix Radeyah instead.
3. Poison... is fine. I think the problem is people are not willing to use purify units, because only NG - and to a slightly lesser degree ST - have faction-specific (and therefore synergizing) purify bronzes. Maybe give the non-poison faction (SK, M, NR) purify golds cooldowns?
4. Falibor is insane. 7 points of meat plus 6 points of targeted removal with a joke of a trigger in current NR decks. I don't think going from 11 to 12p is going to solve this one. While we're at it, Phillipa BLIND Fury should be made random, period, and maybe raise her up to 3.
5. Vernossiel. So 11 for 12 with no removal is OP? But Falibor 13 for 12 with 6 removal is fixed? Yes, they're 3 elves, which the archetype is based on count, and are potential targets for buffs, but again, this is compensated with the fact that there are no removals. Aside from the Oak, Vernossiel is pretty much the only ST gold worth the legendary tag. If we nerf it, you better boost up some of those dwarfs.
6. Maraal is neutral. Seems fine, but a 10p might work, idk.
7. Agreed on Invocation. I don't think "Faction-Specific vs Neutral" is a good enough argument to explain why it's cheaper than Heatwave.
8. Bribery. Should banish itself on use. Will fix a lot of cheese issues.
9. Agreed on Sweers.
10. Matta is powerful, but neutral, and all support. I'd leave it as is.
11. I think 6 for Endrega Larva is too much. Maybe remove 1 armor.
12. Yghern might be OK, though 11p doesn't seem too unfair. I've never seen one "destroy" itself, so it's basically 13 for 10 right now, plus it's going to get consumed in the graveyard later for another 13.
13. Madame Luiza agreed.
.
.
14. Scenarios: make doomed or just Epilogue: Banish Self.
15. Damien: retire this guy all together. Leader abilities are too powerful now to be reused, and with Kingslayer this is potentially a 30 point play ON TOP of your normal card points. That's insane. One way to keep him around I think is to make him renew BOTH leader abilities. That will force the other player to use their ability early and maybe too early, which will then force the NG player to decide if they should go forward with renewing or just stay with the bad timing on the other player's part. More fun, imo.
16. Freaking Mystic Echo is tough to fix. Kinda think it would make sense to say "Play a spell from graveyard unless it was already played this round," but then it would mean you basically can't use your leader ability AT ALL in Round 1. Ugh.