Nonsense.
The Gwent of the Witcher 3 was based entirely around winning a battle. Yes, the highest score wins, but the point is you're in combat.
However, as one of my other threads points out, Gwent has become a game about SWARM to get the highest score where actually engaging the other player in combat has actually become irrelevant.
I'd say Syndicate barely requires combat units - plenty of Feresworn Zealots to spawn, as well as boost cards and units.
Skellige has a few attack units, but can get away with boost units and spawning cards - specially crow related decks.
Monsters are nearly always shag decks, er, spawn decks.
ST spawn elves left, right and centre, with a few combat units - and lots of traps.
NG is about the only one that doesn't have a lot in the way of spawning from what I've seen. Although it has other issues.
Norther Realms can spawn a few units.
Personally, I just find playing a game where the opponent doesn't engage with the opponent in any way whatsoever pointless. I've player some matches where the opponent has focused entirely on their own side. Honestly, why bother?
Ultimately, if CDPR want players to play lots of the same card - especially Bronze - don't restrict cards to 2 and then implement a pathetic mechanic that allows players to spawn or copy the same card type so as to bypass the 2 card limit now imposed for Bronze.
At any rate, if players think it's fun, and a multiplayer experience, seeing who can play the most cards to spawn the highest score, and that's supposed to be fun, I think they're seriously deluded.
I, for one, don't play the game so as not to bother engaging the opposition. The whole point is factions fighting one another, trying to reduce the opponent score through combat.
Where's the strategy or skill in laying down cards that spawn more units and the cards that boost those low units? It's crap.