rrc;n10845641 said:
I don't understand why everyone targets Half-Elf Hunter. Nilfguarding Knight has 12 power and 2 armor. Bearmaster has 12 power. Fire Scropion always does at least 15 damage (the setup required is extremely easy and almost negligible and in most cases it is worth 20 power. Reveal, Conceal, Revel, Deploy). Greatswords are ridiculous and can win an entire game with a single freaking copy of it with all the resurrection easily available. Even Spotter needs extremely easy setup and can easily get to 17 points (Nilfguarding Knight or 18 points if they he has a spy). Battering Ram can easily do 13 damage with two crews placed (this setup is also very easy) and with siege master, it can it can repeat and get another 8 points and so on.
CDPR should decide on the base and normal power for Bronze (currently it seems to be 11) and if any bronze card should get more value than this, it should need efforts. Swordmaster can do ridiculous amount of damage, but only in round 3. I was once finished by two swordmaster as the last 2 cards and both had around 14-15 points. That is a total of around 60 points worth. But it needs setting up for 3 rounds and needs a lot of luck too.
Cards like Viper Witcher, Spotter, Fire Scropion, Battering Ram, Half-elf hunter, Dwarven Skirmisher, Greatsword, Bearmaster, Tuirseach Veteran (if I build an entire deck based on Tuirseach, he is worth what? 22 points? A similar card in SK, Dennis Cramer is a freaking Silver and this guy is a bronze. How is it even logical?) needs to be fixed. Anything more than 11 points from a bronze should need setup and efforts and combos. The higher the reward it gives, the tougher the setup should be. And there should be a maximum limit for any bronze's worth. [I didn't mention anything from Monster faction. It is not because I play them. I don't play Monster. They are just already too weak to complain about].
The Half-Elf Hunter is targeted because of their utility.
In combination with Elven scout & Wardancer it can pull out Aellerin in the first or second turn.
With all those swarming units Vrihedd officer & brigade give enormous bronze value in just a few turns.
And they also are great units to undermine scorch so they basically only have advantages.
NG knight has great strength but they also reveal a card in your hand which can ruin your game if it reveals Igni or scorch for instance.
And if you play multiple of them you risk very good scorch value for your opponent.
They get abused by the Emhyr, mandrake, spotter & wyvern scale shield though.
So I rather see a solution/compromise in this combo than with the NG knight.
Greatswords get so strong when you don't play locks removal against them is useless because they can be ressurected.
It's the only deck in this meta where locks matter so the solution lies here: how can we give locks more value compared to removal?
To get max value out of firescorpions you need a lot of specific cards in your hand so it isn't as easy as it looks like.
Yes they are good but you need a lucky hand and compromise your deck for them.
I also think NR crew are unfair because they have 3 effects on the board:
Heal a machine, fire a machine and the passive ability to do extra damage with crewed machines.
As far as I know it's the only bronze card with 3 effects in the game.
The swordmasters aren't a problem in this meta because their hand boosting is limited because the dragoons can easiliy be removed.
But they can be a problem in the future if removal is less prominent so they shouldn't be forgotten in the whole balancing proces.
I also agree the veteran + bearmaster mechanic is a problem because of their value.
Spawning bloadcurdling roar would be a good start but perhaphs they shouldn't get boosted with veterans as well.
Because when they are ressurected they can decide to eat their 1 point Freya's and leave the boosted masters on the board.