I've seen this suggestion in another topic, and sounds interesting.
Udalryk;n10924166 said:
for some reasons people forgot about the bidding system as a viable option.
1) Before mulligan, bid the amount of points you're willing to give away to you opponent to not go first yourself.
2) See your cards and mulligan.
3) See result of bidding. The player that goes first must play a card to get the uninteractable bidden points.
If both players bid equal amount, a random player starts first with 3/4 of his bidden points. (This is implemented to incentivize higher bidding.)
4) It's really cool, and adds a new strategic/fun layer to the game.
While I would still very much prefer
leveling the playing field on the most important CA aspect instead of giving different advantages to the players (extra points vs going second), I still find it a pretty good suggestion, if we want to go this way after all. Although probably I like it for different reasons than Udalryk.
To be honest I think the "fun" part of it would get old very soon, as it wouldn't be long before a consensus arises in the community of what constitutes as the fair value of going second, so everybody would bid about the same amount of points. So not much deep strategic considerations and outwitting your opponent. But that's fine. In this sense it would pretty much be just a more flexible variation of other ideas here that suggest giving first player some fixed amount of points or a quasi-spy (which would usually just mean other player goes first but gets 13 points in exchange).
What I like about it in particular though, that it scales automatically with the meta. I.e. there's no need to guess beforehand the right amount of points to give to first player, it would emerge organically from the community just like the latest way of how to abuse your spy nowadays

. Also if there's some change in the meta that would suggest a different "market value" for going second, there would be no need to re-balance it, the players would just adapt to it in their bidding.
While I don't think points for going first is a perfect solution, it still goes a long way of creating a balance: first player has the advantage of being able to win R1 easier, while in exchange second player could still force out a card advantage if outplaying first player, it just wouldn't be as easy as now.
So it all sounds reasonable, except this part:
Udalryk;n10924166 said:
If both players bid equal amount, a random player starts first with 3/4 of his bidden points. (This is implemented to incentivize higher bidding.)
If I understand it correctly, this feels like a bad idea to me for so many reasons:
- I don't think it would actually incentivize higher bids. If you think about it, you're better off with both a higher and a lower bid: on higher bid you would get second play (maybe for a slightly higher price than what you'd like but still), while with lower bid you would at least get the full amount of points. So the only thing it would incentivize is avoiding to bid the same points as opponent (of which you have no certain way of knowing). Unless of course you feel lucky with the coinflip. So it's just pure RNG.
- The other thing it would incentivize is kicking the one who's already down. I mean I bid some amount of points meaning I would be okay of handing out this many points for going second. But my opponent - thinking the very same - bids the same and alas coinflip doesn't like me so I have to go first after all. Not only that but I don't even get the full amount of points? That doesn't sound fair.
- It actually counters what the bidding system suggests. When I bid some amount of points (say 13
), basically I make a deal: I'm stating that I'm willing to play in a 13 point disadvantage if I can go second. In exchange I'm guaranteed to get at least 13 points if I have to go first. Except if we randomly bid the same and I lose coinflip then my guarantee just goes away.
As I already mentioned I think everybody would bid about the same amount of points so this would actually be a quite common occurrence. Which means we really don't want to mess this up.