Fixing Coin toss during beta
I am enjoying the game and dont really have issues with the new patch. It keeps the game fresh and exciting and allows for the rise and fall of different factions.
Anyhow, one thing that still troubles me is the coin toss. It really has a huge impact on whether I win or lose a match due to CA. I know people have talked this point to death already, but nothing ever changes. So we have to keep making an issue out of it to let CDPR know that it has to be fixed.
I'm of the opinion that the most effective way to address the issue is to give the person who goes first extra points. These are points that will be added to the first player's score after both players have passed in the second round, but only if the first player lost the first round. So the first player does not get them in the event of a draw or first round win. The question then is how many points are enough? 5 seems like a good place to start. If it ends up being too much then it could be scaled back to 4 or 3. In any event, the second player will still have the advantage of going second in the third round.
This will eliminate the unfair CA created by playing first and losing the first round. The 1st player can now enter the third round without having had to burn a card in the 2nd round. Or if the second player decides to play the second round through, it will be harder to get the win. This will also make it easier for players to at least win one round and enjoy the rewards that come with it. Because honestly, there is nothing worse than getting steamrolled two rounds in a row, especially for beginners who have weak decks.
To reiterate, if the first player wins the first round, then there are no points, no changes. Only if the player loses.
Of course carryover from the second player can overcome the five point advantage and force another card from the first player in the second round. Another tactic is for the second player to open the second round with a CA spy which is a strategy against carryover that already exists and should remain in place. Besides, the first player can run summoning circle or a spy of their own to counter it. Both those options are available to every faction.
I know it sounds like a complicated change, but to me it seems the most logical solution. It will help to balance a broken element in the game that is awesome in so many other ways.
Any thoughts?