Mnorojo;n9498201 said:No. It wouldnt be a token. That is too much of a variable. A token can be destroyed or buffed. It would instead be five points that would be added to the players score at the end of the round after both player passed and counted as part of the score for that round. If the second player passes right off this will prevent the first player from burning a card. But the second player can still play cards to force the first player to go through their deck. The five points will make it harder for them to win the first two rounds in a row. I think it will even the playing field some.
TheRedWatcher;n9658871 said:There use to be this place called Dueling Network. And what they did was they gave you three cards to choose from, they were rock, paper, scissors, and you chose one of the three cards and your opponent would choose one of the three cards. The person who chose the winning card you know rock beats scissors, scissor beats paper, chose who went first and who went second. I find that the simplest solution.
EazyR;n9658971 said:There´s just a problem with that, it´s lower probability then the current system, current system 50/50, rock paper scissors 33% to get a win.
TheRedWatcher;n9658991 said:How so? If you're selecting the card yourself. It's a game of chance. It's a lot better than a coin flip. My deck is reactive, I like to go second to react. I hate when the coin flip makes me first. I am okay with my odds of not winning rock paper scissors, rather than a coin flip that makes me first.
byExeplar;n9665751 said:How to balance coinflip:
Have both players summon a special card onto the board, then have this special card summon random units for both side of the board with 2 strength onto random rows, and deals 1 damage to units, with this, both players will need to avoid, and try to win the round. This makes for the focus not only on the opponent but what's going on, on your side of the board.
EazyR;n9666421 said:Don´t get your proposition, could you elaborate a little bit better, what special card? what kind of units? and more important how long would this take? Best of regards
byExeplar;n9666491 said:Basically, summon Manticore Venom (Silver Card Special) onto the board, then have the Manticore Venom summon lots of Arachas (1 by 1) on both side of the board every 2 turns with 2 or 3 Strength onto random rows, and deals 1 damage to units, and while both players will need to avoid this problem when trying to win the first round.
Regards,
byExeplar
EazyR;n9666521 said:So you´re proposing adding a new dificulty to an already dificult game, i can dig that but how does that fix the coin flip? you´re only adding dificulty to the game it doesn´t solve the problem with the coin flip.
By the way that would be great for a game mode
Best of regards
kaanakyuz;n9668231 said:İ think this solution is will be fair.
4RM3D;n9669071 said:This will not cover all the issues with going first during the coin flip. You can't always win the first round. And when you lose, the opponent can still dry pass in the 2nd round or play an agent for CA. This part of the problem isn't fixed.