Balancing the market in TW3
Fish should cost more inland and is cheaper on the coast. This came out on the PR gig on the E3.
I like the thought of a market system in a realistic manner. Not every merchant has the same stuff, not everywhere are the same prices. In a city where a whole lot of smiths are, the weapons and armors are more affordable because they stay in competition.
Everything fine so far, but there comes the problem: The fast travel system.
So how can you get up a balanced system when you actually can fast travel and buy some fish on the coastline and fork it over in the mountains and make much orens in a short time. If you can make 200 orens in 3 minutes and from a quest you get a 100 and need 30 minutes to get the quest done, thats suboptimal. A player does not have to use this "glitch", but you can. Maybe some of you remember the alchemy boost in Skyrim, which set the balance out of order.
So as a developer, what can you do? Make the prices only vary very little? Geralt only can carry 10 kilo?
Maybe someone has an idea how CDPR can implement that feature without downsides.
Fish should cost more inland and is cheaper on the coast. This came out on the PR gig on the E3.
I like the thought of a market system in a realistic manner. Not every merchant has the same stuff, not everywhere are the same prices. In a city where a whole lot of smiths are, the weapons and armors are more affordable because they stay in competition.
Everything fine so far, but there comes the problem: The fast travel system.
So how can you get up a balanced system when you actually can fast travel and buy some fish on the coastline and fork it over in the mountains and make much orens in a short time. If you can make 200 orens in 3 minutes and from a quest you get a 100 and need 30 minutes to get the quest done, thats suboptimal. A player does not have to use this "glitch", but you can. Maybe some of you remember the alchemy boost in Skyrim, which set the balance out of order.
So as a developer, what can you do? Make the prices only vary very little? Geralt only can carry 10 kilo?
Maybe someone has an idea how CDPR can implement that feature without downsides.


