I thought I made it pretty clear that I don't care about the nitty-gritty of this type of realism.
Dealing with merchants (buying/selling things) is the most boring part of any game, so I'm not looking for ways to increase that interaction.
Mostly, I like the idea of being able to acquire my improved equipment via fights, quests etc, and maybe buying a pair of gloves or getting it made here or there.
If I just want to use the market to make a pair of gloves, then I'm not going to be enthused about the game making it silly for me to get that last few bits of materials; at that point, I'll just say fuck the gloves, and take my chances. So really, I don't think someone like me would even get affected by this, but here's a potential problem for everyone:
I feel that if the game focuses too much on creating an ultra-realistic economic system, then it will reduce the possibilities to acquire treasures via other means. The stress in TW3 should be on enabling player questing, not making the player grind and scrounge for money to get equipment.
If there are still ways to get equipment without having to grind and scrounge for money in an ultra-realistic economic setting, then I couldn't care less about the economics of the gameworld.
Dealing with merchants (buying/selling things) is the most boring part of any game, so I'm not looking for ways to increase that interaction.
Mostly, I like the idea of being able to acquire my improved equipment via fights, quests etc, and maybe buying a pair of gloves or getting it made here or there.
If I just want to use the market to make a pair of gloves, then I'm not going to be enthused about the game making it silly for me to get that last few bits of materials; at that point, I'll just say fuck the gloves, and take my chances. So really, I don't think someone like me would even get affected by this, but here's a potential problem for everyone:
I feel that if the game focuses too much on creating an ultra-realistic economic system, then it will reduce the possibilities to acquire treasures via other means. The stress in TW3 should be on enabling player questing, not making the player grind and scrounge for money to get equipment.
If there are still ways to get equipment without having to grind and scrounge for money in an ultra-realistic economic setting, then I couldn't care less about the economics of the gameworld.


