I have the game on PS4 since patch 1.06.
Despite the remaining bugs, or the inventory becoming quickly unusable if you have too many items (like in The Witcher 3), what a game! The best in my opinion since The Witcher 3, or Skyrim if we consider 1st-person RPG.
But I have some suggestions regarding gameplay, and notably the skill tree. It is a very good choice to let us select any perk in the trees, if you have the required attribute level. Complete free customization is a perfect design (this is one of the best qualities in the Fromsoft games in their character-building mechanics for instance), but there are some unfortunate disbalances in Cyberpunk.
ATHLETICS
For players in the forum, feel free to make other suggestions to improve and balance the current tree, which is very good in this state but displays some important flaws.
For CD Projekt Red team, wish you the best to perfect your yet-amazing game. I hope my suggestions would be useful in this regard.
Despite the remaining bugs, or the inventory becoming quickly unusable if you have too many items (like in The Witcher 3), what a game! The best in my opinion since The Witcher 3, or Skyrim if we consider 1st-person RPG.
But I have some suggestions regarding gameplay, and notably the skill tree. It is a very good choice to let us select any perk in the trees, if you have the required attribute level. Complete free customization is a perfect design (this is one of the best qualities in the Fromsoft games in their character-building mechanics for instance), but there are some unfortunate disbalances in Cyberpunk.
ATHLETICS
- Athletics skill levels up too slowly. I had twice less XP in athletics ( level 5) than other skills (level 10), despite never using vehicles and fast travel and always running, only using melee weapons and doing any available strength actions I could (doors, windows, turrets) during 80 hours, for example...
- Some athletics perks prevent and worsen levelling in this skill! "Marathoner" or "Like a Butterfly" cancel stamina use and so ways to level up athletics... We should still be able to gain XP by running, dodging even if these perks cancel stamina use for those actions.
- Cold Blood skill only levels up with the Cold Blood mode. This is unfair when other skill tree can level XP without any perk. We should be able to level up Cold Blood by just killing people, even without the Cold Blood mode. The XP reward could be lower than in Cold Blood mode but should be there (for example to level up Cold Blood to 3 even if you dont choose any perk in this tree). It could be done by having the innate ability of the Cold Blood mode when you kill someone, without any bonus. Bonuses would be provided by the different perks of the tree. (EDIT: Like Adrenaline in the Witcher 3).
- Scrapper skill automatically disassembles junk, even expensive ones. But this is pretty bad regarding 750€$ junk... It wouldn't be much a problem if the components were better for this expensive junk. In the Witcher 3, junk had level of rarity, why not here? 750€$ should give you rare components when disassembled at least.
- To emphasize customization, we can choose any perk, in the order we want. That's a very good choice in terms of gameplay design for the players. But some of them don't work without previous perks! This leads to mistakes during the creation of the character!
- You should either locked those perks if you don't have the required ones. OR (better in my opinion in terms of freedom in the customization) just activate the required condition for those perks by themselves. Making them independent. Here 2 examples.
- Dog of War and Wolverine can not activate without Regeneration but should. Those 2 perks should work by themselves and activate regen during fights. Regeneration too, but this perk should have something else, special to it in consequence. Why not copy/paste the Epimorphosis effect, but during fights, for the Regeneration perk? For example, with Dog of War but not Regeneration, you would have faster regen during fights but only to 60% health. Conversely, with Regeneration but not Dog of War, you would have a regen during fights up to 80%/100% but in a slow way.
- All the Cold Blood mode-related perks should work independently, not only with the Cold Blood perk. Those perks should work and activate Cold Blood mode by themselves, to be fair with the logic behind the full customization. Except they wont have the bonus given by the Cold Blood perk of on the cumulative charges and increase in speed movement. Actually, as I said previously for the Cold Blood tree, the Cold Blood mode should be innate for any character. Only the different bonuses should be dependent on the perks. That way, all the perks of this tree would work independently from each other. That way, no mistake could be done during the choice of the perks, they would always work as intended, and the customization would be completely free (no need to take the first Cold Blood perk if you don't want to).
For players in the forum, feel free to make other suggestions to improve and balance the current tree, which is very good in this state but displays some important flaws.
For CD Projekt Red team, wish you the best to perfect your yet-amazing game. I hope my suggestions would be useful in this regard.
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