Hi everyone! 
Let me start by saying that when it comes to RedKit, I’m a complete beginner — so please bear with me and forgive any rookie mistakes.
I’m coming to you with an issue that occurred during the development of a large Adventure for The Witcher 3: Wild Hunt. I’m responsible for the sound engineering part — working with voice actors, assigning roles, supervising recording sessions, and finally mixing all the voices to make them sound as consistent as possible.
After the main author implemented all the voice lines, the result was great — except (and that’s on me) one of the characters ended up being noticeably quieter than the others, partly due to an incorrect EQ setting in Reaper. Naturally, the only proper solution is to replace the existing recordings with the corrected ones. However, here’s where the trouble begins — there are a lot of dialogue lines.
The main author follows CDPR’s official VO implementation guide:
Is there any way to reimport or batch-update the corrected WAV files?
Or is manually reimporting hundreds of dialogue lines the only option?
Any help, tips, or pointers to useful tools would be hugely appreciated!
Thanks so much in advance!
Let me start by saying that when it comes to RedKit, I’m a complete beginner — so please bear with me and forgive any rookie mistakes.
I’m coming to you with an issue that occurred during the development of a large Adventure for The Witcher 3: Wild Hunt. I’m responsible for the sound engineering part — working with voice actors, assigning roles, supervising recording sessions, and finally mixing all the voices to make them sound as consistent as possible.
After the main author implemented all the voice lines, the result was great — except (and that’s on me) one of the characters ended up being noticeably quieter than the others, partly due to an incorrect EQ setting in Reaper. Naturally, the only proper solution is to replace the existing recordings with the corrected ones. However, here’s where the trouble begins — there are a lot of dialogue lines.
The main author follows CDPR’s official VO implementation guide:
- From what I understand, two files are imported for each line (one for voice playback and one for lip-sync). RedKit then converts the WAV files into an internal format used by the engine. For large characters with many lines, this is a tedious process.
- It also seems that RedKit doesn’t store paths to the original WAV files — once a build is created, the engine uses its own internal duplicates instead. That means simply replacing the local WAVs with updated versions (keeping the same filenames) and rebuilding the project probably won’t work...
Or is manually reimporting hundreds of dialogue lines the only option?
Any help, tips, or pointers to useful tools would be hugely appreciated!
Thanks so much in advance!


