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Battle Glove Question

+
T

Tramp-Graphics

Rookie
#1
Feb 5, 2015
Battle Glove Question

OK, I have another question for you guys; particularly guys like Wisdom000.

My main character wield an armored battle glove on his off hand. aside from the armor, it also has a built in grappling hook and cable, as well as a set of razor sharp blades that extend from the back of the hand. Now, for the longest time I've been using Wolvers for the stats of these blades. However, by design, these blades are not three one foot long blades. There are four blades, each about three inches long, shaped like "cats claws" as seen in the images below:






So, here is my question. Do you guys feel that Wolvers are the best equivalent to these blades in terms of damage and such, or would Rippers or something else entirely be more appropriate? And, if something else entirely, what kind of stats should they have? And, for the record, these are not Monoblades. They are cold, hard, tempered razor sharp steel.

As you can tell by the design, they are built for slashing with a Forehand swing, or piercing via a direct punch, rather than cutting along the bias.
 
Last edited: Feb 5, 2015
W

weregeld

Rookie
#2
Feb 5, 2015
they strike me as just variant wolvers . They really aren't that different from standard to think out new stats.
 
  • RED Point
Reactions: blank_redge
G

guidokpd

Rookie
#3
Feb 5, 2015
I would probably drop the damage by a die or two.
 
blank_redge

blank_redge

Rookie
#4
Feb 6, 2015
/co-signed with weregeld. Doesn't strike me as radically enough of a design difference to come up with alternate stats.
 
jacqsynn

jacqsynn

Rookie
#5
Feb 6, 2015
Myself I would use ripper damage as they are much shorter the wolvers, the argument that there are 4 blades instead of just 3 blades makes the case for calling them rippers and not wolvers. Rippers generally come as 4 short blades for the 4 fingers they are attached to, while wolvers are 3 long blades which come out between the fingers like wolverine where they get their name from.
 
T

Tramp-Graphics

Rookie
#6
Feb 6, 2015
jacqsynn said:
Myself I would use ripper damage as they are much shorter the wolvers, the argument that there are 4 blades instead of just 3 blades makes the case for calling them rippers and not wolvers. Rippers generally come as 4 short blades for the 4 fingers they are attached to, while wolvers are 3 long blades which come out between the fingers like wolverine where they get their name from.
Click to expand...
Rippers also come out of the finger tips, not the back of the hand.
 
C

cycoholic

Rookie
#7
Feb 6, 2015
What does your Referee say? Ultimately it's up to him. If you don't like his suggestion, then talk it out, but remember, while you're all playing the same game, he's got the final say in most things.

And remember.....if you come up with some fancy cyber/equipment, he's free to give the same things to the npcs. Even if it's 'unique', after you've been spotted using said equipment, the bad guys will want it too. And you'll eventually be facing your own cyber/weapon systems.

My take? Use Rippers and move on.
 
T

Tramp-Graphics

Rookie
#8
Feb 6, 2015
cycoholic said:
What does your Referee say? Ultimately it's up to him. If you don't like his suggestion, then talk it out, but remember, while you're all playing the same game, he's got the final say in most things.

And remember.....if you come up with some fancy cyber/equipment, he's free to give the same things to the npcs. Even if it's 'unique', after you've been spotted using said equipment, the bad guys will want it too. And you'll eventually be facing your own cyber/weapon systems.

My take? Use Rippers and move on.
Click to expand...
There currently isn't a referee. I'm updating a lot of my existing characters to FUZION rules CP, and they're all comic book characters of mine. This one in particular is the main character to my comic.
 
wisdom000

wisdom000

Forum veteran
#9
Feb 9, 2015
Does it matter what we say? You kinda tend to ignore everything said to you that doesn't already agree with what you have in mind..............
 
Sardukhar

Sardukhar

Moderator
#10
Feb 9, 2015
Whoops!

Play nice, kids! Let's all be friends-ish, here. Civil communication is preferred. Lie if you have to.
 
eraser7278

eraser7278

Senior user
#11
Feb 9, 2015
wisdom does have a point...

if it's for your comic, those blades will do whatever you decide they do. if you want them in a game, it will be a judgement call FOR THE GM to make. therein lies the problem, you don't have a GM, or a game, and there is no concrete answer to most of the questions you ask so it's mostly an exercise in futility. our opinions are no more binding than yours, on the GM you may or may not find at some point in the future.
 
T

Tramp-Graphics

Rookie
#12
Feb 9, 2015
Well, the point is to give them, and my characters hard stats and make them usable in games, be they a regular campaign, or at a Con. For these I'm looking for a consensus on the closest analog, or whether something "custom" is needed.

When I first wrote up this character, I went with Wolvers for the blades in the battle glove, because of the description of placement of where the blades extend from, as well as the damage, Unfortunately, Wolvers are three huge, foot-long blades. Rippers came out of the fingernails, which was off as far as design went, though they use five smaller blades.

Along came CP 203X, with their "New Cybe" versions of both. Now, while the book still has the old style Wolvers and Rippers with their original stats and descriptions from CP 2020, the "New-Cybe" versions of both are a "little different". They describe New Cybe Rippers as three long blades coming out of either the back of the gauntlet bracer or our out of three adjacent ring bracers (once again, down to three blades), but give the damage of Old Cyb Wolvers. New Cybe Wolvers are described as foot long blades coming out of a pod along the back of a Gauntlet bracer that do 4D6 damage. I also noticed a discrepancy in 2020 regarding Ripper damage. The Table says 2D6 for Rippers, but their description says 1D6 per hand. The Errata given in the CP 2020 Datascreen gives Ripper damage the same as Scratchers 1D6/2. So that confuses things even more. CP 203X gives Rippers as 1D6 +3.

But, Whether we're dealing with Old 2020 Cyber weapons, or "New Cybe" from 203X, none of them are exactly accurate to the design of these particular blades. All of the blade designs from the books that come out of the back of the hand are only three blades of whatever length, whereas any weapon with more blades comes out of the fingertips. I'm working with "Old Cybe" because I'm working with a Battle Glove, not New Cybe Bracers.

Ultimately the issue comes down to the descriptions of the weapons. Old Cybe (2020 style) Wolvers are three very long blades that come out of the back of the hand, Rippers are five smaller blades that come out of the finger tips. Neither are entirely accurate. The question is, which one is closest to my design, or do I need to come up with an entirely new weapon name and damage for these blades?
 
Suhiira

Suhiira

Forum veteran
#13
Feb 9, 2015
Tramp-Graphics said:
Ultimately the issue comes down to the descriptions of the weapons. Old Cybe (2020 style) Wolvers are three very long blades that come out of the back of the hand, Rippers are five smaller blades that come out of the finger tips. Neither are entirely accurate. The question is, which one is closest to my design, or do I need to come up with an entirely new weapon name and damage for these blades?
Click to expand...
That's what I'd do were I GMing this.
They're neither fish nor fowl so give 'em a new name/description and stats about mid-way between the two.
 
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