I would not let him use more than two charges per turn for example. Amount of tempo that card gets sometimes is crazy, making GS impossible to remove.1) Blacksmith - This HAS to go to 5P. No 4P card should able to hold charges and can target units. And even at 5P it should be like Cooldown 2, reduce Cooldown by 1 when playing a Warrior.
Harald's value is incredible indeed. One of the strongest cards for it's provision cost considering tempo when you play a dead GS for example. Now when you think of Ge'Els. 6 vs 2 pow, only 1 extra P cost - duuuude Harald is OP.2) Harald the Cripple - Should NOT do piercing damage, and, should be limited to playing only a 4P warrior. His current value ceiling is at trolling level. In his current form he can even be a 15P card and still be included in all warrior decks.
You never play him in first round but in third 5 damage and 5 body for 8p is insane - removes any engine in the game or powerful Legends like Damien. And this is not even a legendary card lol. He needs a nerf.3) Skjordal - He should be 9P at least or even 10P since he is always played at R3 for insane value.
In most cases this works like a Royal Decree, but also deals 2 damage and CAN BE USED TWICE. I think 10p is a ridicilous cost for 4 damage and 2 draws of your choice. Again, think of Ge'Els one more time.4) Blood Eagle - Should be 11P at least. It can be 12P and still pretty powerful.
Yes. Double Morkvarg or Wild Boar is an insane value.5) Second Wind - should be limited to 9P or less and his provision can go back to 14P.
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