Being Visibly Armed,Holsters and Trunks

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Ha! YEAH you are. =p


That'd be more of an open-carry permit, wouldn't it?

I think it'd be a cool idea. Of course, they should be NOTORIOUSLY difficult to come by. Can't have every weeflerunner cruising around Corporate Plaza with their Barrett .50 cal rifle or their rocket propelled grenade launcher slung over their shoulder, neh?

Perhaps police possess the cybernetic enhancements allowing them to detect concealed weapons?

There's an opportunity for an interesting gameplay dynamic here: as long as you have no criminal record you can buy a permit relatively easily, provided you have the cash. So...

... if you are a rich corporate boss, get someone else to do your real dirty work for you or maybe pay off the police to overlook your record. You get your concealed weapon.

... if you are a thief, make damn sure you don't ever get caught, keep your record clean. You can have your concealed weapon.
 
You are really asking a lot... and again, if they give us something that is unique, like a super secret prototype or something, then I could live with that... although finding ammo for it anywhere would be kind of weird...

I would just be very dissapointed if that were the standard. It would really take away from the noir feeling by pushing the tech a bit too far. I mean seriously, bullets are still the best thing we have going, and there is a reason why there really haven't been any significant advancements in small arms bullet tech in the last 100 years... its just about the perfect package... Even the things CP 2020 foresaw, like caseless ammo, turned out to be completely unviable in terms of effectiveness and cost compared to normal bullets.

But the do have needle guns, dart guns, flechette guns, the sliver gun, paintball guns you can load up with poison or acid or pepper spray....


However you are never going to get something the size of a pencil lead to do anywhere near as much damage as even a 9mm... even if the whole thing was made from solid explosive, it would still create less of a bang than a lady finger firecracker, and would be more likely to shatter on impact with anything harder than jello... so it would be like someone throwing a string of firecracker at you... and that's if you can get an explosive that somehow detonates on impact, but does not detonate just from being fired... Not saying it wouldn't be somehow possible, but such a thing wouldn't ever be cost effective... because even when something like that becomes possible, and cheap, it would still be more effective to just load that material into a bullet tip, for a bigger more penetrative boom, with a delivery system with much greater range and power...

I really don't mean to be poo-pooing all over you idea, it's neat.... but I simply cannot help but look at things from a viability perspective...


And yeah, dual wielding Spitfires, or COLT AMC's is definitely the tits...

Although my nomad prefers to single wield a big ass revolver... accuracy and especially reliability for the win... because life is hard on equipment in the wastelands...

It's not pushing the tech "a bit too far". It is simply taking the tech were it has not gone yet, not because it is impossible, but because there really has not been a need to go that route. The statement " you are never going to get something the size of a pencil lead to do anywhere near as much damage as even a 9mm" sounds a lot like (paraphrasing, and knowing the "telephone effect" of the actual quotes) "the car will never replace the horse" or "no one is ever going to use more than 500mb of RAM". And aren't you the one who posted this link? http://datafortress2020.oliwy.net/ultrachrome/Cyberware.html BTW, that cybermodem link is so 1990's. You need to replace it with at least USB. I'd go witn HBA, though. I also am pretty sure you have heard the comparison between the Apollo 13 computer and todays's smart phones in both computing power and size.
 
Dual-wielding, piffle. Hollywood silliness. One is fine - learn to shoot. And use a rifle, a handgun you only carry until you can get your hands on a weapon.

I realise this isn't very Grammaton-cleric of me, but lots of dumb Cpunk players try this and die. Your off hand is to steady the shot, or carry mags or grenades or god forbid, actually do hand-type things like hold onto railings, brace against walls, grab your partner, etc.


I know how to shoot. I go to the range every week-2 weeks time permitting. I know it is impractical to shoot 2 handguns at the same time, but I sometimes do it just for fun, so to me it is very entertaining to be able to wield 2 pistols effectively in a video game.
 
Yeah, some of the fun in CP2020 is how weirdly dated the tech is,while other bits are crazily advanced. All part of the charm! Not sure how CDPR will update it, but I expect they will.

I'm still interested in whether or not we'll get weapons in holsters or not. Some trouble there.
 
It's not pushing the tech "a bit too far". It is simply taking the tech were it has not gone yet, not because it is impossible, but because there really has not been a need to go that route. The statement " you are never going to get something the size of a pencil lead to do anywhere near as much damage as even a 9mm" sounds a lot like (paraphrasing, and knowing the "telephone effect" of the actual quotes) "the car will never replace the horse"


You are taking my statement out of context...

I mist certainly never said ti would be impossible to make a pencil lead as dangerous as a bullet... I said it would never be more cost effective to do so, because the same explosive tech that is used make your pencil lead sized dart explode, could be used to fill in the hollow point of a bullet, which would be an even bigger bang, which would have better range and accuracy.

For what you want to happen, its not just 1 technological leap that would be required, its several... in different directions.

First you have to create an explosive that would be effective in that amount, then you have to make it stable enough so that the action of firing it would not cause it to explode, but volatile enough that it will still explode on impact. Then you have to create a system that will fire "the needle", and fire it fast enough that it's near weightlessness will not cause it to lose velocity and have a range comparable to a handgun. Then you have to figure out a way to make the needle accurate. Then you have to figure out a way to get the needles to load properly because depending on what method you use make the needle accurate and stable, could have great impact on how the needle would have to be loaded, especially in terms of ammo capacity.

And you have to do all this for a cost that would be relatively comparable to a good old fashioned slug thrower.

And that's not even getting into the legal ramifications, or the fact that any spare ammunition you carry will pretty much be nothing but a a few dozen (I am being generous here, as you did not state an ammo capacity for these things) explosives, each with a destructive force comparable to the damage done by at least a 9mm bullet, designed to detonate on impact, which means in essence, every spare mag you carry is pretty much a pipe bomb waiting for a stray round to hit it, or maybe a taser, or maybe just falling to hard...

Possible does not mean feasible. And it certainly does not mean cost effective.

Caseless ammo is possible, we have working version of it... it is just in no way shape or form cost effective. Gyrojet weapons are possible, they just aren't cost effective, or practical.

As I said, your weapon is cool, but its more Star Wars, or maybe Star Trek, than Cyberpunk.
 
Yeah, some of the fun in CP2020 is how weirdly dated the tech is,while other bits are crazily advanced. All part of the charm! Not sure how CDPR will update it, but I expect they will.

I'm still interested in whether or not we'll get weapons in holsters or not. Some trouble there.


RDR is really the only game like this I have seen where holsters were done well, though I understand from screenshots that Witcher had sheaths for the swords...

The problem is, those holsters and sheaths were always in the same place, and no options for placement were allowed. And for it to work in Cyberpunk that would be a definite necessity. Cops, Nomads, and solo's fully kitted up for war are going to prefer hip and thigh holsters... while solo's in street clothes, undercover cops, and most everyone else are going to prefer either should hosters, or belt holsters in the small of the back for concealment. And then you have dual shoulder holsters, or even dual hip and thigh holsters... or a shoulder holster AND a hip or thigh holster and a small of the back holster....

You also have knife sheaths, and their placement, long arms... grenades....

Now, a simple solution would be just to leg you choose a variety of holsters... a holster layer if you will, it would be nice if you could toggle this layer, so it appears over or under certain other layers, at least for the shoulder and back holsters, having hip or thigh holsters under your pants would just be silly....... and be able to assign which weapon goes in which holster.... and not have specific animations for drawing the weapons, the guns just appear in your hand... but I don't know how happy that would make anyone...

But I think that would probably be the best way of going about it...
 
I think that's a crazy level of choice and detail to hope for, but who knows, ( I do. you're crazy)? I'd bet you get a shoulder or hip slot for sidearms and maybe l/m SMGs, chest and back for long-arms. They''ll show over your clothes, too. Maybe not the shoulder holster if you have a coat.
 
I think that's a crazy level of choice and detail to hope for, but who knows, ( I do. you're crazy)? I'd bet you get a shoulder or hip slot for sidearms and maybe l/m SMGs, chest and back for long-arms. They''ll show over your clothes, too. Maybe not the shoulder holster if you have a coat.

Really, looking at SR2, its not that crazy, even in relation to everything else we want out of the game...
 
Yeah...SR2 sacrificed a lot for some of it's detail. I found it lacking in cohesion and flavour, frankly. The choices were there, I just didn't care enough to follow up on them. I don't recall SR2 having that level of selection at all, either.
 
You are taking my statement out of context...

I mist certainly never said ti would be impossible to make a pencil lead as dangerous as a bullet... I said it would never be more cost effective to do so, because the same explosive tech that is used make your pencil lead sized dart explode, could be used to fill in the hollow point of a bullet, which would be an even bigger bang, which would have better range and accuracy.

For what you want to happen, its not just 1 technological leap that would be required, its several... in different directions.

First you have to create an explosive that would be effective in that amount, then you have to make it stable enough so that the action of firing it would not cause it to explode, but volatile enough that it will still explode on impact. Then you have to create a system that will fire "the needle", and fire it fast enough that it's near weightlessness will not cause it to lose velocity and have a range comparable to a handgun. Then you have to figure out a way to make the needle accurate. Then you have to figure out a way to get the needles to load properly because depending on what method you use make the needle accurate and stable, could have great impact on how the needle would have to be loaded, especially in terms of ammo capacity.

And you have to do all this for a cost that would be relatively comparable to a good old fashioned slug thrower.

And that's not even getting into the legal ramifications, or the fact that any spare ammunition you carry will pretty much be nothing but a a few dozen (I am being generous here, as you did not state an ammo capacity for these things) explosives, each with a destructive force comparable to the damage done by at least a 9mm bullet, designed to detonate on impact, which means in essence, every spare mag you carry is pretty much a pipe bomb waiting for a stray round to hit it, or maybe a taser, or maybe just falling to hard...

Possible does not mean feasible. And it certainly does not mean cost effective.

Caseless ammo is possible, we have working version of it... it is just in no way shape or form cost effective. Gyrojet weapons are possible, they just aren't cost effective, or practical.

As I said, your weapon is cool, but its more Star Wars, or maybe Star Trek, than Cyberpunk.

Dude, stop. Seriously. My ribs hurt.
 
Yeah...SR2 sacrificed a lot for some of it's detail. I found it lacking in cohesion and flavour, frankly. The choices were there, I just didn't care enough to follow up on them. I don't recall SR2 having that level of selection at all, either.

The level of clothing customization in SR2 was insane... no it didn't have the holsters options, but it was very much in the real of possibilities. SR3 clothing options were a mere fraction of SR2's... but SR3 was disappointing in just about every way in comparison...
 
Yeah, SR 2 was pretty clothes-obsessed, but not that gear-obsessed. And most of the clothes just let you look like an idiot in day glo.

CPunk is pretty gear obsessed, as you know better than possibly anyone. Gear that matters tactically. I guess we'll see how they render that.
 
Well wen it comes to Holsters I want a hip worn cross draw holster, which is one of the best designs for when your sitting, and is probably a faster draw then a shoulder rig, or behind the back rig. My characters used the cross draw holster with a dual clip case on the belt and a shoulder rig with a dual clip case on each side for street carry. My characters were smart enough not to walk down the street with auto rifles and smg's, those are for on the job carry :)
 
Yeah, SR 2 was pretty clothes-obsessed, but not that gear-obsessed. And most of the clothes just let you look like an idiot in day glo.

CPunk is pretty gear obsessed, as you know better than possibly anyone. Gear that matters tactically. I guess we'll see how they render that.

I am the Larry Flynt of cyberpunk Gear Porn... it is true... almost finished with the Miracle Mile update as we speak...
 
almost finished with the Miracle Mile update as we speak...
The... what?

This piqued my curiosity, as there's a stretch of Wilshire Blvd. here in Los Angeles called Miracle Mile. Shops, museums, restaraunts, clubs; that kind of an area.

(Incidentally, Larry Flint's offices aren't too far from Miracle Mile.)
 
The... what?

This piqued my curiosity, as there's a stretch of Wilshire Blvd. here in Los Angeles called Miracle Mile. Shops, museums, restaraunts, clubs; that kind of an area.

(Incidentally, Larry Flint's offices aren't too far from Miracle Mile.)


Miracle Mile is the Civilian Vehicle Catalogue for Datafortress 2020. It is named after a stretch of Noland Road in Independence Missouri that is home to about 2 dozen car dealerships. In my night City Map it is just north of Little Haiti, and serves about the same purpose.
http://datafortress2020.oliwy.net/miraclemile.html
I am updating it, adding new vehicles, fixing some of the stats, and replacing some of the shittier images.

Of course there is also the Military/Corporate Vehicle Catalog:
http://datafortress2020.oliwy.net/milcat/mccat.html

And Wandering Joe's Used Vehicle Auction (which is all about Nomad rides)
http://datafortress2020.oliwy.net/nomad/wanderingjoes.html

(These catalogues are seperate from the Ultra-Chrome vehicles on my site I linked to over in the vehicles thread, in that the Ultrachrome vehicles are all official and from the books...)
 
See, you had to ask. Now we have Gear Pornucopia.

AND I REITERATE: SMGs are very concealable. J or L ratings, same as most medium and up pistols. Not counting what you build into your body. All the years we played, very few people used handguns more than a few times.

Well, very few combat characters. We had corps, rockers, techies and the like using them all the time.
 
Nevertheless, I want to be allowed to build a clone of Rogue, carrying 2 smartlinked (double-tapping is a must) Spitfire heavy pistols, and cyberoptics and all the 'ware allowing independant targeting with each hand without penalty (Stormfront, if my memories are correct).

Of course, that may be a bit light vs an ACPA, but I do not intend to get in a fight with an ACPA without the 3rd Air Cav regiment anyway.
 
As I dont really know the weapons from the pen and paper game my set up is based on 'general cyberpunk' movies/books etc

Main weapon (GiTS) in a combat zone
C-26A, while retaining its basic shape, is a larger PDW/assault rifle chambered in 5.45 x 45 mm rifle round. It has a built-in laser sight and can be equipped with a specially designed sound suppressor

Main Weapon (GiTS) in a city/infil/covert mission
C-25A, 6 mm x 25 mm submachinegun. bullpup weapon, has 50-round magazine, and forward ejection (with a top-mounted brass catcher)

Secondary Weapon (GiTS)
Gover- A 10 mm semiautomatic handgun primarily based on a Browning M1911 frame. It features a ported compensator for recoil reduction and quick recovery time. Despite its centuries-old mechanism and its chambering in pistol ammunition, it is quite capable of neutralizing [cyborg|cyborgs] and [Landmates]

Blade
Ceramic knife
 
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