I thought of this before, just because thematically it made sense -- turn your units into angry bears, and if I'm not mistaken, the card did exactly that at one point in this game (early in beta?) or in Witcher 3. Regardless, it's different now:
Mardroeme: Damage by 3, THEN, Heal by 9
So Berserk states: "Trigger this WHENEVER base power is half or less"
The word WHENEVER implies this is always in effect, always being checked.
The word THEN implies, First A, followed by B.
If Whenever is the word used, then it fits between A and B's effect.
(I get that they can't write damage by 3 AND boost by 9, because then it's ambiguous and they want to prioritize the damaging effect first.)
Anyway,
Take Svablod Fanatic (4 str, Berserk turn into bear). Would Mardroeme not be meant specifically for something like this? Firstly, thematically, this makes sense.
But more importantly, here's the logic, at least what I thought:
4 str Fanatic on board
Play Mardroeme and target fanatic
Fanatic takes 3 damage
Fanatic now has 1 str, which is now 2 or less, which satisfies Berserk's condition
Fanatic transforms into Bear abomination (base 5 strength card)
Mardroeme now boosts the unit by 9.
Bear gains 9, and is at 14 str
Instead, what happens is mardroeme just boosts by 6, or kills a unit 3 or less. Definitely not as good... still though, a better Swallow, which is understandable since it's faction specific (both 6p alchemy specials).
Am I misinterpreting this?
As a side note unrelated to the mechanic itself:
Would this make SK even stronger? Sure, it would definitely open up new options for some new decks. But that's fine. Other factions need buffs anyway to feel as good as SK feels now.
Mardroeme: Damage by 3, THEN, Heal by 9
So Berserk states: "Trigger this WHENEVER base power is half or less"
The word WHENEVER implies this is always in effect, always being checked.
The word THEN implies, First A, followed by B.
If Whenever is the word used, then it fits between A and B's effect.
(I get that they can't write damage by 3 AND boost by 9, because then it's ambiguous and they want to prioritize the damaging effect first.)
Anyway,
Take Svablod Fanatic (4 str, Berserk turn into bear). Would Mardroeme not be meant specifically for something like this? Firstly, thematically, this makes sense.
But more importantly, here's the logic, at least what I thought:
4 str Fanatic on board
Play Mardroeme and target fanatic
Fanatic takes 3 damage
Fanatic now has 1 str, which is now 2 or less, which satisfies Berserk's condition
Fanatic transforms into Bear abomination (base 5 strength card)
Mardroeme now boosts the unit by 9.
Bear gains 9, and is at 14 str
Instead, what happens is mardroeme just boosts by 6, or kills a unit 3 or less. Definitely not as good... still though, a better Swallow, which is understandable since it's faction specific (both 6p alchemy specials).
Am I misinterpreting this?
As a side note unrelated to the mechanic itself:
Would this make SK even stronger? Sure, it would definitely open up new options for some new decks. But that's fine. Other factions need buffs anyway to feel as good as SK feels now.