I also think that Geralt agrees with me, as he states in the first town you enter (not the burned one) about the monster plaguing the town - its too bad there is no reward being offered for hunting it down, otherwise the Witchers might have done something about it. Witchers never work for free.Nonsense. Much of the reward -is- the job. Because it's not a job, it' s game! If you fight a Level 10 opponent at level 4 and win, THAT is your reward. If they also have something cool, that's nice too.
I get that some people need to be paid to enjoy something, and I sympathise, but taking on something much more powerful than you is supposed to get you killed, not rewarded. That is a design mechanic.
Your preference is different from mine and CDPR's. not better.
@Dissolution187
I posted a quote from the devs on this topic. Other people have said the same thing supporting these quotes. Read the topic, or do a google search yourself if you want more 'proof'. Or better yet, try doing a quest that is many levels above your own and see what items you find as a result for your own in-game proof.
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I still say that the sense of progression is very strongly affected in a negative way by setting up loot like this. If I beat a high level enemy, I want to find high level stuff. Not get mostly junk items and very rarely find an item that is actually worthwhile. The reward for a job should fit the difficulty of that job, otherwise it is not worth doing, or not worth playing in this case.
Ponies
I tell you they are not scaled. Try doing another run, and come to the same spot when you are level 4, for example. You will see you will receive the exact same items. The "scaling" is tied to map spot and difficulty encounter (you can easily beat a level 7 enemy at level 1 if it's a normal monster, is not a so challenging encounter). I could win a basilisk (level 14) in Velen at level 4 (that's a challenging encounter, with a semi boss high level monster) and I got weapons I can not equip for another 3 levels.
In this case the quest I am speaking of is the one where you have to find two letters and involves beating a level 7 wraith or ghost of some sort which is guarding a tomb. It felt like a boss type enemy, not just a standard monster. I beat it while I was level 1 after a very long and difficult battle. All the items and rewards I found in the area were level 1 and had stats barely above the equipment I already had, although the items I found some of them were marked in blue and labeled 'master' items.
This feels like loot scaling to me, if I came back at level 7 would the items I found be level 7? The developers basically said this is how it works for the majority of the items based on the information I have found around the net. The quote I am referring to seems to come from a youtube interview with the developers which touched on this topic. They have said loot scaling is in the game. My experience thus far supports their statements.
As for finding higher level items, I did see some in the shop which were higher level, but i expect to get rewards based on the levels of enemies I am fighting, not based on my own level at the time.
It was a big disappointment for me, So much that even now (5 years later) I have still never progressed past the first town or played this game since, because of this mechanic. And I know i'm missing out on a great title. I even bought the game and all it's dlc as it came out, because I wanted to support the game and CDPR.You might not have want to call it "BIG disappointment" then. It sounds kind of VERY negative.