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BIG patch coming in 6-7 days

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S

Sethanor

Rookie
#81
May 21, 2015
hypetrain returns :p

just waiting for the downgrade haters to came back after to patch to find something else to whine about >.<

srsly tho: i'd rather see bug-fixes, movement/controlling improvements and performance optimizations before a plain push in graphics.
its nice to upgrade graphics but everything else is more important as those kind of graphic-options will probably only be usable by less than 1% of all players.
 
M

MkTama

Rookie
#82
May 21, 2015
@sloakz thank you :)

@wildspirit yeah there are some nice presets but it's always better to have something built in than adding another "layer".. also performance-wise. Control scheme will surely be fixed in the next patch. P.S. you quoted the wrong guy :p
 
L

labs20

Forum regular
#83
May 21, 2015
The game is already gorgeous. But there are some play mechanics that should really be taken care of:
- Yes, the "ever wind" world can be a bit annoying (and by the way, calming it sometimes would'nt get us some fps back?)
- Can't say that I'm ok with the Geralt's turns moves. There is a small delay when you reverse direction that is reeeeal bad.
- AI can be improved
- +1 for settings that keep me from using sweetfx just to get it less saturated or more mooded

All in all, CDPK have all my respect and thanks.
 
S

sloakz

Rookie
#84
May 21, 2015
@MkTama No worrys :D It helped me as those messages that constantly popped up were breaking my immersion with the game.
Yup bug-fixes, movement/controlling improvements and performance optimizations are a must, hopefully these are high on RED's to-do list rather than the graphics
 
ChrisPhilip38

ChrisPhilip38

Rookie
#85
May 21, 2015
MrSunrock said:
Also it sucks that you cant counter attack without locking on target first.
Click to expand...
Huh? This is not true. I never lock on and I can counter attack just fine.
 
B

Bunk67

Forum regular
#86
May 21, 2015
NastyPear said:
I don't get why they are always talking about the 2013 aspect of the game in comparison with the final product. CDPR said it several times, they decided to change the whole rendering process, i'm okay with it, its their choice. I was already pretty sceptical about the old build. It looked way to beautiful in comparison of what we were used to see. But then, what happened to the E3 2014 graphics, or just a few weeks after it, the 35 minutes gameplay demo? We can cleary see that the game was pretty similar with what we have now, but at the same time very different. It had so many more details, the atmosphere was better (colors, water) and they were more details in general. It looked like the walls had tesselation (which we dont have in the final product on PC), the draw distance was better, etc.

What happened to that game, what we could saw just a few months ago ?

EDIT : The 35 min footage is the reason I was upset about the finals graphics of the game, like many other gamers that have a good PC to run a game smoothly. 35 minutes is a long footage, I thought : "Well looks like the final product isnt gonna be very different from what we've seen in this long demo", and then, in January 2015, they were these trailers released with a game what had totally changed. But dont get me wrong, I've already played a lot of hours, and I love this game, it would have been a perfect game if it looked like it did in the long footage.

Please apologize my bad english, I hope I was clear enough :p .
Click to expand...
I'm not judging you on what you say. Everyone has his own opinion on the subject. :)

The thing is, here, CD Projekt RED is releasing an open-world RPG released on next-gen consoles and PC. First of all, imo, I've been seeing alot of discussions about new games being not what they were hyped for, mainly trailers where amazing graphics are showcased, and in the end you get a pale version of the trailer. I can quote Watch_Dogs/Most recent Ubisoft games, which were messy in a point where I barely touched them. And the controversial topics on the Internet for some recent games also, many dramas, etc. I'm gonna summarize quickly the subject with Ubisoft case.
For Watch_Dogs the downgrade was real. The game was bugged to hell, the hype was real, and the graphics were pushed all the way down to support old consoles (360 and PS3), with a port to PC a little bit messy. It was sterile, and the E3 trailer hype, where the real potential was, the retail version didn't. No sunshafts, lighting renderer toned down, and a more less particles (the nightclub was... lol).
AS: Unity, well, if you've been on the Internet recently, you can watch Youtube videos, they speak for themselves. The game port is horrible, it's an absolute mess. I get 20fps with an 4670k and a 280x (it should run a lot better). And the bugs made the game unplayable, I couldn't finish the prologue without falling through the map.

Second of it, I cannot tell what they did exactly, I'm not part of CDPR. But you can think of many ideas why things here and there aren't anymore. Here's mine on what you said.
For the colors, it's mainly the art direction. The first trailers were gray-ish with sharpen effects (which they said was horrible to play after a while iirc), I think they wanted more life on screen, hence the saturation and texture changes to more colorful materials.
For the details, I saw the comparison with Novigrad walls (before/after stuff). It's not tesselation from what I've seen. It's mostly meshes (3D objects) placed so the wall looked like a wall with bricks etc. My guess would be that in order to run the game properly on every platforms, the meshes had to be scrapped. Less polygons, less shadows, more frames, that kind of stuff. IIRC, there were some boats also on the right of the entrance we saw in the 35 minutes footage. I guess those meshes were "too much" to render and to get the framerate they wanted us to have, they maybe had to delete them.

To the first point, CDPR was, "lynched". People are sceptical with what publishers are showing to us. And it can be quick today. A post on NeoGaf, Reddit, Twitter, and the information's now spreading quickly with non-sense or false facts, and you have the Witcher 3 drama. People were yelling "CDPR the new Ubisoft/EA", etc etc. People never played the game, and still yelled their opinion on a topic they didn't understood. There's also people, I saw that alot on forums, and it's kinda weird, who wants the game to fail, in order to prove a point. "Told you guys, it was gonna fail", that thing was common on games forums those last days.
The CDPR staff was flooded with that mass of complains. When you're in the final days before a release like that, that's the last thing you'd like to see on the Internet forums. I hope their spirit was ready for that. I genuinely like CDPR, and their staff is amazing, for the interviews, the time spent talking with us, it matters. I hope they were ready for that, and that the sales will support them to the point where we'll see Cyberpunk 2077 released one day.

The second point, though more technical, is important. I can only guess, I'm not a technical engineer. The state of a game can change from A to Z through the game development.
The lack of communication from CDPR on the subject, by that I mean our discovery that "You're not gonna have the 2013 experience, because X or Y", it's hard to announce that. The game is amazing, you don't want people to get pissed off because : you know you're making the game playable, but they won't get it why. You can't tell people that you changed the engine rendering technique, that you implemented the game rules, the AI, the particles effects, the characters,the assets, and so the data-streaming rate could load all of this in this giant world, and all the things that make it a game. That's what meant the founders of CDPR by "but actually there's plenty of things that improved since 2013". In 2013, we saw not even 1% of the game, we saw roughly 20 scenes where they showcased us their vision of the game. But by the end of 2014, some gameplay footages were shown, and their new techniques were up, the game was close from what we can now play today.
I'm an amateur game developer, I'm prototyping stuff with Unity3D, I cannot say I'm the best expert on this subject, maybe I'm wrong, but there's so many things behind the scenes that are not shown for developing a video game. It's not magic, there's work behind it. To add the wall mesh, if something's deleted, there's always a reason behind it. They're not deleting details for the "lulz" :p

Damn, I wrote a book right there.
 
  • RED Point
Reactions: lbytnar
Analikital

Analikital

Senior user
#87
May 21, 2015
I want to hug CDPR :respect: and i am loving the game, i have to say it is ridiculously well made, well done CDPR.
 
M

Mephz.695

Rookie
#88
May 21, 2015
OwaruSekai said:
http://www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-on
Click to expand...
excellent read, good to get clarifiication of everything
 
K

Kasi1978

Forum regular
#89
May 21, 2015
Well, ihope there will be an option to change the Colors on the Console version! Triss's Hair looks a little bit to Red i think!

Game is great and on the PS4 there were just minor bugs till now, for me at least.
 
T

tripialos

Rookie
#90
May 21, 2015
I see alot of people on forums firing on CDPR and the W3.
For some people like me, who have followed CDPR and Witcher since its early days we know very well what this company is and what this game repsresents.
NO, CDPR is not the new EA-Ubisoft and will never be! I dont recall EA nor Ubi removing DRM`s from their games. CD Project Red is a company that has many times shown that it respects its followers and has shown that with many different ways.

OBVIOUSLY there will be bugs in the game, there will be possible improvements and other issues. Not even a week has pasted since the release and some people acting like crazy. We all contribute on making the game better and CDPR always listens to the end user and consider its feedback important.

I have nothing to do with CDPR nor i represent something nor i speak on behalf of someone, its just that some comments are unfair.

The game is amazing even with its bugs, its downgrades e.t.c

Be patient, be supportive and eventually we will get there...just as we did with W1 and W2
 
Last edited: May 21, 2015
  • RED Point
Reactions: LiarOnElmstreet
Simplex

Simplex

Forum regular
#91
May 21, 2015
If the patch is truly done and "waiting for certification", then is should be already released on PC, since PC has no "certification body" which would prevent it.
 
Analikital

Analikital

Senior user
#92
May 21, 2015
tripialos said:
I see alot of people on forums firing on CDPR and the W3.
For some people like me, who have followed CDPR and Witcher since its early days we know very well what this company is and what this game repsresents.
NO, CDPR is not the new EA-Ubisoft and will never be! I dont recall EA nor Ubi removing DRM`s from their games. CD Project Red is a company that has many times shown that it respects its followers and has shown that with many different ways.

OBVIOUSLY there will be bugs in the game, there will be possible improvements and other issues. Not even a week has pasted since the release and some people acting like crazy. We all contribute on making the game better and CDPR always listens to the end user and consider its feedback important.

I have nothing to do with CDPR nor i represent something nor i speak on behalf of someone, its just that some comments are unfair.

The game is amazing even with its bugs, its downgrades e.t.c

Be patient, be supportive and eventually we will get there...just as we did with W1 and W2
Click to expand...
Well said :cheers:
 
W

wildspirit

Senior user
#93
May 21, 2015
Simplex said:
If the patch is truly done and "waiting for certification", then is should be already released on PC, since PC has no "certification body" which would prevent it.
Click to expand...
MS / Sony don't care, and I guess CDPR wouldn't want to piss them off by "favoriting" PC players.
 
J

Jack Bauer 24

Rookie
#94
May 21, 2015
Are they increasing font size or will there be an option to increase it ourselves?
 
M

moonknightgog

Forum veteran
#95
May 21, 2015
MkTama said:
That seems a very good response :) I'm eagerly awaiting to see how they will improve the game. If I may I have two requests:

1) Please improve IA.
As seen from many videos the zone-linked enemies do not work, because sometimes the zone is very small. It's not good to see them getting to the edge of their "zone" and then politely stare at you even if you are 2 metres away and/or wating to be killed by hundreds of bolts without reaction. Without rewriting the system it seems logical to add a second small IA zone which shifts alongside the enemies itself, so that when you are close to them they continue to attack and pursue you. Other than this, the enemies often seem to be stuck running on obstacles.
Click to expand...
This. IA needs improvements. It should be more aggressive, and not exploitable with arrow from the distance.
 
  • RED Point
Reactions: MkTama
K

Kaufcraft

Rookie
#96
May 21, 2015
What is IA? Is it KI?
 
G

Gerudon

Rookie
#97
May 21, 2015
I don't even care for possible graphics updates, I'd rather have they fix the numerous bugs, glitches and crashes.
 
H

Herbert2

Rookie
#98
May 21, 2015
Kaufcraft said:
What is IA? Is it KI?
Click to expand...
Yes. But it´s AI, not IA.
 
G

Gerudon

Rookie
#99
May 21, 2015
moonknightgog said:
This. IA needs improvements. It should be more aggressive, and not exploitable with arrow from the distance.
Click to expand...
It is AI, but yes, it needs work as well. I can live with beasts and monsters not being Einsteins, but the human enemies just act VERY stupid a lot of the time.
 
L

LiarOnElmstreet

Rookie
#100
May 21, 2015
tripialos said:
Be patient, be supportive and eventually we will get there...just as we did with W1 and W2
Click to expand...
Being supportive and constructive is the one thing I miss the most in all the comments. Seems like nobody is interested in the actual product, but more in expressing ones own hatred.
 
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