Biggest crime of all or something else?

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I am talking about the ultimate 10p crime Collusion.
You control a unit with a gang category you get loads of benefits
Blindeyes - Increase all other effects by 1 (very general. I suspect it means bleed, vitality, maybe row effects).
Crownsplitters - Boost the ally with the lowest power by 4 (so maybe not the one you want to protect or survive)
Cutups - Damage the highest enemy by 4 (again not the one you might want to kill)
Firesworn - Spawn 3 Zealots in a random row (so you might actually overswarm)
Tidecloaks - Gain 4 coins.

Salamandra is too evil to fit in this card.

Now I get that you get ALL the effects if you manage to create a deck with all this different archetypes and if somehow you managed to make them stick on the board so the crime is why? Just why? Is it like a philosophical quest that starts with the existence of this card and the journey takes you to crime doesnt always pays? Is it the creation of long drunk night of brainstorming at the CDPR HQ? Or could it even be that is a secret code between top consirators to communicate? Like if you play this card it means the target is on the move so meet me at the Plaza de la Blah when the sun hits the Churches 3rd window from the top left.

All these could be rhetorical or you can answer. I reckon we should answer these kind of questions before what needs to be nerfed or buffed.
 
I recently made a deck specifically to make this card work, just because I was tempted by its unplayedness 😁 ;) it wasn‘t even half bad, but I am certain that Collusion is not the ultimate win condition in my deck. I even cut it at one point, and still did pretty ok, but that defeated the point of the deck, so I put it back in.
It is really clunky to try and keep all those non-synergizing units on the board, and the payoff isn‘t really that great... the 2 zealots are actually the most useful as additional targets for dies irae boost.

I‘d rather you didn‘t have to have the units on board, instead having played them in the round should suffice to trigger the effect.:ohstopit:
 
I don’t own a number of the good SY cards so my experience may not be universal, but I too tried to make a collusion deck work. What I always found was I could only put together one good round — which generally doesn’t win matches. Collusion, however, is one of those cards that could suddenly explode if enough of the right units get added to the game.
 
I have managed to fabricate a good round 1 combo and another good combo for round 3, but my game plan is heavily draw dependent, as it requires drawing fairly specific cards for each round (and I have multiple times ended up with completely unusable hands) its pretty much like playing two different decks.
 

DRK3

Forum veteran
I have played decks with this card a few times, although the last time i did was many months ago.

The blindeyes effect, which increases the others by 1, means you get 5 boost/damage/coins instead of 4, and you spawn 3 zealots instead of 2.

The card IS NOT awful. Yes, its tricky and requires a lot of setup, yes the effects sometimes are clunky, but if you look at the max potential - 21pts for 10 provisions - you cant say that is bad.

Actually in current version of lined pockets it might be worthwhile, for those looking for alternate versions - this deck already plays jacques (firesworn), tidecloak pirate and plenty of crownsplitters, plus you get one extra coin due to the leader ability. You can try to fit the other gangs too.

Also, the bloody good friends unit is kinda bad and its only purpose is to make collusion better, since its the only unit with 2 gangs at the same time and its cheap, i always used it on collusion decks because at that time all cutups and crownsplitters were bad and blindeyes dominated the meta.

(EDIT)
Perfect Collusion with just 4 bronzes.jpg

Here's a screenie of a perfect collusion, only have 4 units, one of each gang with bloody good friends being 2 gangs. So it played for the max 21pts (of course you can build much better collusion decks now)
 
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The biggest crime is that Bank isn't a crime card and/or that with all the rng around, casino location hasn't been added to the game yet.
 
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