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BioShock Infinite

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Q

queenslayer

Rookie
#141
Apr 12, 2013
Just beat this game about an hour ago and I must say my mind has been blown away! I tend to hate FPS games, and I tend to think they are simply mindless shooters with perhaps some games have good story, but nothing that could ever pull an emotional reaction from me. And since I had never played Bioshock before, I was very skeptical about getting Infinite but I'm very greatful that a friend of mine convinced me to get it.

Seriously, no FPS game (and few games in general) have managed to to create such an emotional bond with the game. Immediately when I entered Columbia I was just in awe of the city and its general atmoshpere. and when I for the first time met Elizabeth I fell instantly in love with her! Such a well written and alive character I haven't really seen before! And thr journey right to the ending was epic! Imjust got hungry for more.


Agbeth said:
Oh and first time in my life I bought season pass. I really hope those 3 single player DLCs will be like at least Minerva's Den which was for Bioshock 2.
Click to expand...
Me too! I probably jumped the wagon here, but the game just left me hungry for more and I can't wait to see what there is in store for us! Hopefully more Booker and Elizabeth. :D
 
C

Cs__sz__r

Rookie
#142
Apr 12, 2013
The more I see season pass or dlc mentioned, I keep getting hopes and dreams about a Songbird origin dlc. *sigh*
 
Q

queenslayer

Rookie
#143
Apr 12, 2013
Some guy on NeoGaf glaimed that the next DLC will be focused on Songbird, though I haven't found any evidence to that fact. But it sure is a strong favorite. All Ken Levine has said about the DLCs is that they will be a "love letter" to the fans. That can mean anything.
 
C

Cs__sz__r

Rookie
#144
Apr 12, 2013
Yeah, I take any news not from devs with a grain of salt. But surely Levine has something planned for it. Especially with how much of Songbird stuff was scrapped.
 
G

Georgie_Porgie

Senior user
#145
Apr 13, 2013
Considering the ending the one you get after watching credits to the end I expect it to continue a lit bit. Here it is in case you missed it. Look at he date on the calendar it might mean something
[media]http://www.youtube.com/watch?v=aTGs5SMJB6E[/media]
Now probably only Irrational knows what it will be about
 
S

Sirnaq

Rookie
#146
Apr 13, 2013
I bet next bioshock game will be about city on the moon, or underground geofront.
 
Zanderat

Zanderat

Forum veteran
#147
Apr 13, 2013
Or a desolate space station with a rogue AI. You take the role of the sole survivor, a hacker.

Oh, wait.
 
C

Chewin3

Rookie
#148
Apr 13, 2013
Currently playing through the game on 1999 mode and it has proven to be quite challenging but still enjoyable. However, on this particular playthrough; having put more time on my surroundings, general exploration, founding Voxophones, etc, there are certain disappointments in this game which I'd like to summarize.

Other than a few trivial things and some small annoyance with the combat, there is one aspect in the game which is a large reason why the game does not measure up for me as much as I'd like, and that is its lack of depth of its major themes. For a game that takes up the concept of American exceptionalism, religion, racial segregation, economic inequality, jingoism, etc. there is a serious lack of depth in them and we are in the end given very little reason to become emotionally invested in anything or anyone other than Elizabeth. The entire population of Columbia is very static and shallow. Aside from the general portrayal we get from them, everything is left on the surface which in turn makes it hard to describe the overall population of the city. We know basically nothing about any of their lives or stories. And that is quite a major flaw, considering Rapture in contrast, managed to tell countless back-stories about broken families, splicing addictions, ADAM scientists, objectivism vs collectivism, and more. Personally, Rapture felt a lot more alive than Columbia did, despite the fact that almost the whole population was dead or insane.

Aside from general viewpoint of people being treated badly, the racial tension is almost non-existent. There are barely no stories of alienation, of intersectional oppression, of white supporters, of morally conflicted businessmen, of rallies and protests, and more. All we ever see are a few racially oppressed people working in washrooms and scrubbing the floors in one or two buildings. And considering how utterly devoid of depth or personality the Vox Populi supporters were, I question why racism was ever included as a theme in the first place. The Vox could have been an angry rebel group fighting for just about anything and very little would change. The game does a poor job in trying to define the views, practices and actions reflecting the belief that humanity is divided.

What annoys me even more is the disappointing portrayal of the two leading characters in the game. Despite everything of Comstock's overzealous preaching--the structure of the religion (which is a hybrid of Christianity and the worshiping of the Founding Fathers) and remaking of the ideological world--it is generally with little substance. Compared to Ryan and Lamb, who not only clearly expressed their motivations and philosophies and actually had personalities, Comstock's is basically non-existent. And Fitzroy is equally as poor, or perhaps worse since she lacks any real character progression. In the first universe she is portrayed as one who pursues equal rights, yet in another universe she entirely lacks morality and one who becomes corrupted by power. Of course it's possible that she would have turned into this in the original timeline as well, but alas the game didn't even try to explain it. At least the game managed to flesh out her to some extent thanks to the Voxophones. The only character (expect for Booker and Elizabeth) I enjoyed was Fink.

Despite these flaws, I still very much enjoy Infinite and I do consider it one of my favorite FPS games. But I do hope the DLCs can put a more focus on these aspects.
 
C

Cs__sz__r

Rookie
#149
Apr 14, 2013
@Chewin3
Some future advice on 1999 mode, if you would like.
I just beat the siren, some advice on her. Use that mosquito, constantly and the best place for cover is the stairs with the two pillars on the right side of the plaza. Also just a general thing, once you get a sniper rifle, hold onto it for as ling as possible.

As to other concerns.
I think as far as the racism and religious aspects go there weren't too many, but I did feel they had enough depth. As like the black coffee joke with Fink, or the raffle in general. The game was already being lauded as racist and irreligous.

On to Daisy, I really hated her ideals. I think she would have turned out the same as she's sort of a leftist before she gets the guns, but then goes 180 degrees straight into anarchy. When she said her goal was to burn the city a Simmons quote from Red vs. Blue hit me. "Then we'll have two bases in the middle of an empty box canyon, whoopty fucking doo*. What the hell will she achieve with a burning city with red tapestry everywhere?!

One disappointment I had was lack of, ambient tears, is what you would call it. I recall two that were not required that played music. Would've loved to see more of those.
 
U

Username.

Senior user
#150
Apr 14, 2013
Does 1999 mode force you to specialize with certain weapons and vigors like they promised, or is it your run-of-the-mill hard mode that increases enemy health and reduces the amount of pickups?
 
M

misho87233

Rookie
#151
Apr 14, 2013
Chewin3 said:
Currently playing through the game on 1999 mode and it has proven to be quite challenging but still enjoyable. However, on this particular playthrough; having put more time on my surroundings, general exploration, founding Voxophones, etc, there are certain disappointments in this game which I'd like to summarize.

Other than a few trivial things and some small annoyance with the combat, there is one aspect in the game which is a large reason why the game does not measure up for me as much as I'd like, and that is its lack of depth of its major themes. For a game that takes up the concept of American exceptionalism, religion, racial segregation, economic inequality, jingoism, etc. there is a serious lack of depth in them and we are in the end given very little reason to become emotionally invested in anything or anyone other than Elizabeth. The entire population of Columbia is very static and shallow. Aside from the general portrayal we get from them, everything is left on the surface which in turn makes it hard to describe the overall population of the city. We know basically nothing about any of their lives or stories. And that is quite a major flaw, considering Rapture in contrast, managed to tell countless back-stories about broken families, splicing addictions, ADAM scientists, objectivism vs collectivism, and more. Personally, Rapture felt a lot more alive than Columbia did, despite the fact that almost the whole population was dead or insane.

Aside from general viewpoint of people being treated badly, the racial tension is almost non-existent. There are barely no stories of alienation, of intersectional oppression, of white supporters, of morally conflicted businessmen, of rallies and protests, and more. All we ever see are a few racially oppressed people working in washrooms and scrubbing the floors in one or two buildings. And considering how utterly devoid of depth or personality the Vox Populi supporters were, I question why racism was ever included as a theme in the first place. The Vox could have been an angry rebel group fighting for just about anything and very little would change. The game does a poor job in trying to define the views, practices and actions reflecting the belief that humanity is divided.

What annoys me even more is the disappointing portrayal of the two leading characters in the game. Despite everything of Comstock's overzealous preaching--the structure of the religion (which is a hybrid of Christianity and the worshiping of the Founding Fathers) and remaking of the ideological world--it is generally with little substance. Compared to Ryan and Lamb, who not only clearly expressed their motivations and philosophies and actually had personalities, Comstock's is basically non-existent. And Fitzroy is equally as poor, or perhaps worse since she lacks any real character progression. In the first universe she is portrayed as one who pursues equal rights, yet in another universe she entirely lacks morality and one who becomes corrupted by power. Of course it's possible that she would have turned into this in the original timeline as well, but alas the game didn't even try to explain it. At least the game managed to flesh out her to some extent thanks to the Voxophones. The only character (expect for Booker and Elizabeth) I enjoyed was Fink.

Despite these flaws, I still very much enjoy Infinite and I do consider it one of my favorite FPS games. But I do hope the DLCs can put a more focus on these aspects.
Click to expand...
I would summarize it this way: BioShock 1 is about the story of Rapture, so you need to learn more about the city and people
BioShock Infinite is the story about Elizabeth and Booker, so you don't need to learn so much about the city or people - it's not so important for the stories of Elizabeth and Booker... it is sufficient for you to know that much information as it is.. it's ok if you're disappointed, but it is a different style of story than the story in the first one BioShock
 
C

Cs__sz__r

Rookie
#152
Apr 14, 2013
HomemComH said:
Does 1999 mode force you to specialize with certain weapons and vigors like they promised, or is it your run-of-the-mill hard mode that increases enemy health and reduces the amount of pickups?
Click to expand...
Eh, there's definitely weapons I wouldn't be caught with. I tend to try and keep a certain roster and upgrade those I only need. As to vigours, there are certain ones at certain times you need to use. Like if you see a fireman near a ledge, best to just knock him in the air then undertow him off. Just depends on the situation, and going into a certain place with the wrong loadout can definitely screw you.
 
U

Username.

Senior user
#153
Apr 15, 2013
Csszr said:
Eh, there's definitely weapons I wouldn't be caught with. I tend to try and keep a certain roster and upgrade those I only need. As to vigours, there are certain ones at certain times you need to use. Like if you see a fireman near a ledge, best to just knock him in the air then undertow him off. Just depends on the situation, and going into a certain place with the wrong loadout can definitely screw you.
Click to expand...
I meant specializing as in you having to spend points to gain proficiency with a weapon/vigor, but as a result can't use the other weapons/vigors very well.
 
G

Georgie_Porgie

Senior user
#154
Apr 15, 2013
Found this amazing video, it has nothing to do with gameplay just some voice acting stuff. I can't believe they were yelling at Courtnee Draper and made her cry in order to get the right emotion and voice. Sound brutal
[media]http://youtu.be/WApuS3roz7s?t=1m48s[/media]


HomemComH said:
I meant specializing as in you having to spend points to gain proficiency with a weapon/vigor, but as a result can't use the other weapons/vigors very well.
Click to expand...
Nothing like that you can max out everything without any penalties
 
U

username_3266374

Rookie
#155
Apr 15, 2013
Just started the game this weekend. The Water temple with Will the circle be unbroken was rather angelic. however the whole worshiping Washington, Jefferson and Franklin was unnerving. Further in though, the passive/aggressive racism on the street, and later at Battleship Bay made me angry (must be because I'm Irish on my father's side). The sad part is that the US could have gone that way in the turn of the century as there was a a general dislike of immigrants and those who "not us" amongst those whose family roots themselves were only 3 or 4 generations deep.

Makes me want to pound the crap out of Comstock.
 
Q

queenslayer

Rookie
#156
Apr 15, 2013
Agbeth said:
Found this amazing video, it has nothing to do with gameplay just some voice acting stuff. I can't believe they were yelling at Courtnee Draper and made her cry in order to get the right emotion and voice. Sound brutal
[media]http://youtu.be/WApuS3roz7s?t=1m48s[/media]
Click to expand...
Not every actor/actress are talented enough to achieve that kind of level of emotion just like that. Courtney Draper herself stated and urged for the idea when Levine said he wanted her to get emotional as possible and Draper couldn't do it without the "yelling". I'm getting real tired of people implying that they did it without her approval.
 
G

Georgie_Porgie

Senior user
#157
Apr 15, 2013
Queenslayer said:
Not every actor/actress are talented enough to achieve that kind of level of emotion just like that. Courtney Draper herself stated and urged for the idea when Levine said he wanted her to get emotional as possible and Draper couldn't do it without the "yelling". I'm getting real tired of people implying that they did it without her approval.
Click to expand...
I knew she approved otherwise she wouldn't be asking for more just this looks a bit brutal
 
U

Username.

Senior user
#158
Apr 15, 2013
Agbeth said:
Nothing like that you can max out everything without any penalties
Click to expand...
BOOOOO.

This is what they had to say about 1999 mode back when they announced it:

BioShock Infinite’s 1999 Mode will feature an especially demanding gaming experience, forcing you to examine your decisions while going through your adventure in Columbia. With every choice you make, there are irreversible implications, and if your choices guide you down a path not suited to your play style, you will suffer for it.

It’s not simply a matter of adjusting the difficulty sliders in the game – the team went much further than that. Resource planning? If you’re to survive this mode, proper planning will be crucial. Combat specializations? You’ll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline. Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine “there are game saves, and you’re gonna f***ing need them.”
Click to expand...
http://irrationalgames.com/insider/announcing-1999-mode/

Ken Levine bullshitting people. Again.
 
C

Cs__sz__r

Rookie
#159
Apr 15, 2013
I fail to see where he's bullshitting. Many times I had to upgrade a weapon I didn't want just because I knew I wouldn't come across one I'd rather have or one I had upgraded for awhile. If you were to pick up the broadsider pistol halfway through the game without upgrading it, it was a peashooter. Ammo is scarce, especially if you try to not use Dollar Bill.
 
Q

queenslayer

Rookie
#160
Apr 15, 2013
HomemComH said:
BOOOOO.

This is what they had to say about 1999 mode back when they announced it:



http://irrationalgames.com/insider/announcing-1999-mode/

Ken Levine bullshitting people. Again.
Click to expand...
Are you even aware that that post is over a year old? Bioshock Infinite went through quite a lot of changes throughout its development, and they even said Infinite was announced a bit too soon. And that statement is not complete bullshit. Certainly, it isn't that dramatic as they make it, and some are nullified in the game, but it is still not far from the truth. 1999 mode is very hard and challenging, and not your typical "very hard mode".

Anyways, here is the list of what everything it does:

-Reduced player respawn points
-Reduced ammo
-Enemies inflict greater damage
-Player has reduced and faster-depleting health
-Respawn cost increases to $100, and the player will be sent back to the main menu if they don't have enough money.
-Navigation Arrow is removed completely.
-Inability to change difficulty during play
 
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