Blood and Wine -- Launch Trailer!

Wait, we're upset about the trailer music now but not about...
This being the very last Witcher launch trailer ever?

I'm soo gonna miss those.


Should we care about the music? I didn't even watch the Trailer.
I know Its gonna be an awesome expansion :)
~~ patiently waits for the game ~~
Just awful... honestly for me there would just be two choices if you want to go hardrock/metal you either go for something that is absolutely mainstream and therefore something that everybody thinks is pretty much a cult classic like:

Bit slower and driven

or if you need something more up tempo:

Or if you need something in between with a more melodic voice which also has a bit of overtones to Toussaint given the books ;):


or how about something that actually suits the vampire theme/Toussaint in terms of basically changing between slow and fast paced to really hit the idea home of trouble and evil boiling under the surface:

The second option would be to go with melodic metal and go with something like Nightwish or simply go and get one of Tarja Turunen's songs.

Definitely don't need the vocals if it is being used in a trailer. So, I think the main riff, the improvised midsection melodies and the outro solo of "Holy Libations" would fit quite perfectly. Motorhead ehh, don't know, would better fit Mafia or GTA imho. I'm a fan of Iron Maiden and Iced Earth as well but I think they would be a bit overtly dramatic and less sinister.
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The music per se isn't that awful compared to some of the stuff out there BUT it just didn't suit the whole thing... I feel if you have vocals you definitely would have needed a female singer. It just suits the whole Toussaint theme much better. Given that you have this theme of: everything is alright here but there is still trouble at the vinyard underneath the surface you would be best served with something that changes between slow tempo and up tempo along the lines of Nemo by Nightwish, Smells like Teen Spirit by Nirvana or Melancholy by Iced Earth... that does really hammer the point home and it also makes the trailer feel much more dynamic if you have this alternation instead of basically straight full throttle. So yeah... given that it was the last trailer we might ever see... I wish they would have done it better.

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@Troldierman well tbh I do think that would actually be the point. Number 1 I wouldn't mind vocals tbh if they suit the style. But number two even if you go just for the instrumental to go over the top and be a bit more dramatic is just my taste for this particular setting as I explained above. It would just suit really well.
Well I think a mix would have been better in terms of visuals and music. Have something fairly slow and maybe even a bit melancholy underpin the slow sequenzes and then have 10-20 seconds of fast pace stuff that suddenly breaks off and goes back to melancholy and pictures of landscape and what not and then go back into full gear 10 seconds later and end it with a blast of 20-30 seconds of really hard driven stuff. The trailer is 1:37 so you can have 20 seconds of slow stuff to start off with, charge into overdrive for 15 seconds, slow it down for another 15 seconds, charge into overdrive again for 15 seconds, go back slow and then go on blast for 20 seconds.

It was simply the wrong music and they totally blew their load in the end by going for nearly 30 seconds of full blast and then ending with Geralt riding instead of a proper cut to black after an especially vicious action sequence. The music felt wrong because even the slow parts didn't feel slow enough to really accentuate Toussaints beautiful side, furthermore it played for too long and they focused too long on the one sequence in the arena... therefore the fight scene there still has that slow music and you get a blast as soon as you see Toussaint and the market, Then they have this really bad interlude music again for parts which are meant to be threatening and dark... it's underlined though with fairly cheery stuff... that just doesn't work. You need to intersperse those images of dread with the action sequences to make them properly work and tbh I would have left out any light images of the Tourney and what not and simply have had Geralt fight at night... that way you can not only contrast the beauty of Toussaint by day with it's dreadful problems at night through music but you can also accentuate that by the imagery of using night and day.

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+New region to explore, deeper systems, great story, good side content.

- It's the end and there's no more Witcher games planned.

The only thing negative.

This text is not yet published. You can see it anyway, because you are logged in as GR staff.
Seems like it's taken down. Anyway, there's nothing new in it that we didn't know from the previews.

Guest 3847602

is text is not yet published. You can see it anyway, because you are logged in as GR staff.

There you go:
Last year's Hearts of Stone was a decent expansion for The Witcher 3: Wild Hunt, but its successor, the vampiric Blood and Wine, is altogether more substantial than its predecessor. Whereas Hearts of Stone featured new characters and a fresh questline the burrowed through existing locations, Blood and Wine opens up an entire new region for players to explore.

There's a lot of game here. This add-on includes more content than some full-priced tripleA titles, and the quality of that content is as excellent as what we've seen in the base game. Tonally the series continues to venture close to the line, and it's clear that it has been built with the male gaze in mind. Once or twice we felt like CDPR could have taken a leaf out of BioWare's book and edged it with more inclusivity, but you can always argue that it stays true to the fiction on which it's based, and for some that's just as important.

But we're getting ahead of ourselves. Blood and Wine is set in Touissant, a Gaelic-themed region famed for its wine, and at its heart sits the city of Beauclair. This is a cultured place, filled with chivalric knights and steeped in that tradition. It looks beautiful, and it's evident that a lot of time and affection has gone into its construction. The landscape is full eye-catching detail, with vineyards dotted here and there, scenic hamlets nestled in the hills, and ruined castles punctuating the horizon at every turn.

The main questline, as the title implies, revolves around vampires. It's a fully featured campaign, easily comparable to one of the main stories that veined through the base game's biggest regions. It's fully voiced, well-written, full of intrigue, and fleshed out with some cracking enemy encounters. As we've seen before from this fantasy series, there's greyness all around, and not much in the way of straight-up right or wrong decisions. This is a world dark and sinister underbelly, and even the more light-hearted stories are often underlined by human frailty.

There's a branching storyline that on the one hand offers up a surreal jaunt through an unexpected location, while on the other we're offered a more traditional investigation that leads to an interesting outcome. You'll definetly want to play through both to their respective endings (and within each there's scope for different conclusions). Obviously we don't want to spoil a thing, but we will say that the campaign will easily take around 15 or so hours to complete, longer if you crank up the difficulty. And we're not even including all of the side content in that estimation; there are some enjoyable distractions hidden away amongst the rolling hills or pinned to notice boards, and completing everything that Blood and Wine has to offer will probably take the same number of hours again.

Naturally there's some cleverly designed boss fights in there. None of these encounters were particularly frustrating, save the odd moment where we died while working out the attack sequences. Again, we'll speak no spoilers, but it's obvious enough that we can say that several of them follow the vampiric theme. The combat experience is there for players to approach as they prefer: story-driven players will experience a bit of friction on the easier difficulties but can largely focus on narrative and feeling powerful in battle, whereas hardened adventurers can turn up the difficulty and start brewing up oils for their swords and potions to give them a much-needed edge during combat.

Simply put, everything you would expect to have made the transition from the base game has done so with aplomb. However, there's some new stuff that needs mentioning too. The most notable of the additions is the revised mutations system. Through one side-quest you can unlock new abilities that give you even more options in battle, and we'd recommend seeking this out as soon as possible if you're to make the most of the feature. Less intrinsic to the experience, but enjoyable nonetheless for crafters; you can dye your armour. Of course there's also a bunch of new monsters to tackle, new collectibles dotted around the map (including some really cool armour sets), and there's even new Gwent cards if you're into that side of the game.

We should also mention the vineyard that is given to Geralt fairy early on in the story. This dilapidated estate can be nurtured back to its former glory over the duration of the play-through, and it's a nice touch that you can build a home for our witcher to retire into once this latest round of adventuring is done and dusted.

There's a fully fleshed out cast of characters to talk with, all of them with their own motivations that play into the narrative in various ways (some of them very unexpected). There's tons of new dialogue, and nearly all of it is well delivered. Geralt's clipped speech returns, and while we're not sure we were ever truly sold on it, he's still a great character, and even if you select some of the riskier dialogue options, he never strays too far from common sense, which grounds him somewhat, bringing humanity, humour and wisdom to a character that would otherwise be a killing machine.

You can of course take an existing save into the game, but there's also a New Game+ option for those who don't have anywhere near the recommended level (34) to tackle the quests herein. It's very much compartmentalised from previous content, and there's no requirement to have completed Wild Hunt. While it very much feels like a Witcher story, it definitely has its own unique flavour. It's atmospheric, intriguing, detailed, cleverly constructed, and offers a nice change of pace that does just enough to stand apart from the rest of the game.

CDPR recently confirmed to us that Blood and Wine was definitely the last expansion for The Witcher 3, and so this marks the end of the road for Geralt. Maybe for now, maybe forever. If this little sojourn to Touissant is to be our final adventure with the silver-haired monster slayer, then it's a fitting conclusion. Blood and Wine, barring a few not-unexpected glitches (clipping, some funky physics, and so on and so forth), is a fine expansion to our game of last year. Following on from that, CDPR may well have made the best expansion of 2016, and it's one that we can heartily recommend to fans of the original eager to once again head into battle with Geralt and his silver sword.

+ New region to explore, deeper systems, great story, good side content.
- It's the end and there's no more Witcher games planned.
Final verdict: 9

Guest 3847602

what a shi**y review ! XD

I could be able to write the same things even without having played the game yet!

Yeah, sadly, not very informative. It looks more like a preview than a review.
This part seems interesting, though:
There's a branching storyline that on the one hand offers up a surreal jaunt through an unexpected location, while on the other we're offered a more traditional investigation that leads to an interesting outcome. You'll definetly want to play through both to their respective endings (and within each there's scope for different conclusions).
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Yeah sadly, not very informative. It looks more like a preview than a review.

I read a lot of much more enthusiastic previews than this garbage-review.

They published it earlier because they know it's sh*t and when the others release, no one will read their's XD
That's the problem with most reviews nowadays. They aren't reviews. How can you review an expansion that has possibly 30+ hours worth of content on 2 pages? Or a game like Witcher 3 in its entirety on 3 pages or 4? That is not possible. Instead of really writing reviews it's not all about pace and assigning a game an artificial number and that's that instead of writing a proper in depth review which might take a week to finish.
That's the problem with most reviews nowadays

Since a few years i don't care so much about reviews anymore. Most of them are crap , not informative or biased
I just read them for fun.

F**k the reviews. I want the patch+expansion now. Troll is getting restless. Might start smashing things

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