So I have read a interview by a slovakian gaming site Sector with Quest Designer Phillip Weber and he told them some new cool things:
- some choices from HoS (and from the end of the main game) matter in B&W
- one quest in B&W is a callback to TW1 (so for any TW1 fan that should be something really cool and nostalgic)
- when he was asked about a funny story from the development process of B&W, he mentioned that they had a problem with a hut in one of the villages that exploded every night and they didn't know what was the cause - later they have found out that the reason behind this was that when a NPC with a torch is scared or attacked, the NPC throws the torch away and runs aways so that one NPC was always walking around that hut at night and a wolf attacked it every time and that hut has for one quest some explosive barrels inside, so the torch always landed near those barrels and that's why the hut was exploding every night
- some choices from HoS (and from the end of the main game) matter in B&W
- one quest in B&W is a callback to TW1 (so for any TW1 fan that should be something really cool and nostalgic)
- when he was asked about a funny story from the development process of B&W, he mentioned that they had a problem with a hut in one of the villages that exploded every night and they didn't know what was the cause - later they have found out that the reason behind this was that when a NPC with a torch is scared or attacked, the NPC throws the torch away and runs aways so that one NPC was always walking around that hut at night and a wolf attacked it every time and that hut has for one quest some explosive barrels inside, so the torch always landed near those barrels and that's why the hut was exploding every night
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