Good point, but for such effort, for a truly remastered version of the game, they need to update the code, models, textures, animations, sounds, cutscenes and everything, to really provide a superb experience.
Well, I never really talked about sound or even animations (I think they're both pretty good, actually), but I get what you mean. However, the vast majority of the cutscenes are made in realtime with the game engine, so they come "for free" if you update the rest. As for high quality meshes and textures, they already have them, because the "master" versions of everything always has somewhat bigger quality than required, so you can downscale it when you optimize the game. The LOD files afaik are created from that meshes and baked-in in the game assets, modders already determined that long time ago I think - and that's why the modders cannot do anything about it.
So I guess that the process of improving the graphics is doable without much effort, from a 200+ employees company, maybe as a side project when the big work on CP2077's engine and tools is over (that's what they're working mainly on right now, according to CDPR itself).
Oh, and I wrote that post knowing absolutely nothing about the Skyrim announcement... but I'm glad Bethesda did that. Of course, on PC it's gonna be useless if you have mods, but TW3 does not have such "radical" and powerful mods as Skyrim, because of the vastly inferior modding tools and because the graphics engine is not as flexible as the modders would like - see my comment above about LOD. So for TW3, either CDPR is doing it or nothing will happen. (btw about price: Skyrim SE will be free
for owners of the full game. But I'm still ready to pay some $$$ to get a remastered version of TW3, I'm sure CDPR would make a fair price, thay always do)
Actually I hope that either MS or Sony approach CDPR and put out the good money to convince them to make a remastered TW3 as a launch title. MS has scheduled the new console for holidays 2017, and it's gonna have 4x the raw power of the XB1.
Never understood the graphics argument. They did fairly well here actually with W3.
The downside is that when too many human resources get involved in this, they have no time to make the narrative properly, so we end up with a Nilfgaardian camp in Velen without "any" kind of suspicious loitering army around.
This is a very valid argument of course - i.e. how much resources to allocate to beautify the game world and how much to narrative, and the importance of storytelling in RPGs etc. - but only during development.
Right now, development of new content has stopped. There are no new resources being allocated to TW3's narrative regardless of whether they make a remaster or not. So fetching out old material they already have developed (and spent money on) is not gonna hurt narrative in any way. It's probably just a win-win situation for both CDPR and the gamers.