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Blood Decals

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E

EliHarel

Rookie
#141
Apr 30, 2015
There are footprints on sand, at least.

http://www.youtube.com/watch?v=94R0Ji39E68&t=7m2s
 
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Reactions: nordelaire and Nathaniel
B

Bansai

Senior user
#142
Apr 30, 2015
Valvatti87 said:
I hope we get answers to this in Damiens FAQ.
Why would they remove blood decals other than for sake of game performance?
Click to expand...
I honestly don't believe this is what they would remove to gain some frames, there must be some other issue preventing it to work correctly on all human enemies and some monsters.
 
Last edited: Apr 30, 2015
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G

gaktem

Forum regular
#143
May 1, 2015
Look at the tons of blood splatter and decals in this video.:victory:


https://youtu.be/dlq2t91ZUGw?t=1123
 
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S

SpeedRunner101

Rookie
#144
May 1, 2015
^Um, that's incredibly old footage.
 
G

gaktem

Forum regular
#145
May 1, 2015
SpeedRunner101 said:
^Um, that's incredibly old footage.
Click to expand...
Oh yea. I was meant to say how disappointed if they really get rid of something like that.
 
B

Bansai

Senior user
#146
May 1, 2015
Don't even remind me of this, why would they remove this, the blood splatter is beautiful in that old video :sad:

I hope this is some bug already fixed but if not, this thread will be spammed by me untill they patch it back in :)
 
Last edited: May 1, 2015
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Neeedles

Senior user
#147
May 1, 2015
What the... why? just why?
 
S

Septerra_Core

Senior user
#148
May 1, 2015
I really hope that the bonfire while you meditating is still in the game.
 
A

amfibiya89

Rookie
#149
May 1, 2015
Septerra_Core said:
I really hope that the bonfire while you meditating is still in the game.
Click to expand...
But i thing it is not good idea. Bonfire appear from nowhere just like torch.
 
A

Arkray_gog

Forum veteran
#150
May 1, 2015
SpeedRunner101 said:
For me it isn't just about splatters showing up on the ground. They made it completely ridiculous and ovethetop now as well.


For example, on of the most stupid things they did was make it so that there is like a GALLON of blood when slicing a guy from a horse.

http://cdn.makeagif.com/media/4-29-2015/W7Rx_a.gif


Before it was actually..plausible?: http://cdn.makeagif.com/media/4-29-2015/GD5H6C.gif

And why the hell does punching cause a massive amount of blood each punch?: http://makeagif.com/B_g6HR


Come on..its like they took all the blood that belongs on the ground, and invested it in over the top slasher game FX
Click to expand...
Not only there is too much blood to be 'real' it is that the color is not right as well. It always bothers me in the cart scene with the griffin eating the horse, blood looks like shiny red paint, and not only there, a cutscene, when killing enemies it looks like somebody poured a bucked of red paint on enemies AND on Geralt :(

It always annoyed me the totally wrong blood stains in Geralt's sword in witcher 2, but now in witcher 3 that red color is everywhere :( Guys, blood is dark-red, not tomato-sauce-red ;)

I hope that while playing I'll overlook this, but...
 
L

Laphin

Rookie
#151
May 2, 2015
I'm sure they are reading this stuff.. Most of you are being confusing with what you're interpretations of "BLOOD SPATTER" is. Some of you think there's going to be NO BLOOD AT ALL... some of you think there's just no splatter coming out of enemies when you hit them. And some of you think there's no splatter on the walls and ground as you are hitting the enemies.

I've seen blood splatter on the walls and ground in the past Witcher games, I don't understand why they'd get rid of that here.

It kinda made it to where when you were done with a battle, you could walk around and be like.. "Daaaaaamn, chaos!" Because all the blood on the walls and ground. It's kinda like GLADIATOR or something.

I'm assuming that if CD PROJEKT RED reads up on this and checks it.. they'll probably include it back in the game.. it's not like it's hardware killing mechanic. :p
 
Last edited: May 2, 2015
O

ONLY_ONCE

Rookie
#152
May 2, 2015
gaktem said:
Look at the tons of blood splatter and decals in this video.:victory:


https://youtu.be/dlq2t91ZUGw?t=1123
Click to expand...
Why would they take this out, are you sure it's gone?
 
A

Asmodean778

Rookie
#153
May 2, 2015
ONLY ONCE said:
Why would they take this out, are you sure it's gone?
Click to expand...
I'm pretty sure that's still in. I've seen it in some of the preview gamepaly vids. He's just fighting in water there, so it's more noticable, with the pools of blood from the splatters.
 
B

Bansai

Senior user
#154
May 2, 2015
Asmodean778 said:
I'm pretty sure that's still in. I've seen it in some of the preview gamepaly vids. He's just fighting in water there, so it's more noticable, with the pools of blood from the splatters.
Click to expand...
Read the first post, it's not in the game, not anymore.

I just saw a sneak peak of the PS4 version (this here: https://youtu.be/sUrn49eivZc?t=38s), there was no blood splatter after killing a human enemy, so it's safe to say they in fact REMOVED IT from the game just like Marcin said in this topic. Because no one will tell me that it's some unfinished build on a console 2 weeks before the release.

Great, just fckn great :(
 
Last edited: May 2, 2015
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A

Asmodean778

Rookie
#155
May 2, 2015
Bansai said:
Read the first post, it's not in the game, not anymore.

I just saw a sneak peak of the PS4 version (this here: https://youtu.be/sUrn49eivZc?t=38s), there was no blood splatter after killing a human enemy, so it's safe to say they in fact REMOVED IT from the game just like Marcin said in this topic. Because no one will tell me that it's some unfinished build on a console 2 weeks before the release.

Great, just fckn great :(
Click to expand...
I see what you meant, now. I thought you meant blood splatter in general, but you mean it's persistance on the ground(landing on the ground and staying there). Yeah, it doesn't do that anymore. Sucks tbh, it looked really cool. Maybe they could have toned it done a little bit . Because people were a bit too juicy, tbh lol. But sucks that they removed it completely. I wonder why.
 
B

Bansai

Senior user
#156
May 2, 2015
It doesn't even need to stay there god knows how long, as long as it's visible during the fighting.
 
M

misho8723

Senior user
#157
May 2, 2015
Yeah, now the battles look like in the movie 300 :D blood drops on ground, but no sight of it that it was there :)
 
M

Mezziaz

Rookie
#158
May 3, 2015
Since all platforms are running the same build maybe the blood decals was the difference between stable 30fps and frequent frame drops below 30 on the consoles.

All I know is it does not make any bit of sense. Can it be because they don't wanna alter censorship for specific countries so they are just toning it down for everyone? I just don't know and can only hope it gets patched back in as soon as humanly possible.
 
S

statmonster2

Rookie
#159
May 3, 2015
caspartine said:
Considering footprints - Geralt and the NPCs leave none, as far as I can see. Again, feature years old with zero performance impact. But, consider this guys - look closer at the videos when Geralt is using his witcher senses to track someone. Those red footprints. They are still there even without the witcher sense. Imagine yourself prancing around a village there and back again, and than traing to find something in the dust. Now I know the senses highlight only those you need, but since they are visible even without, I definitely wanna try playing using the withcer senses as little as possible. Maybe the last difficulty even doesn't have it, which would be cool, and the visible footprints/tracks in the dust would make more sense.
Click to expand...
Why do you say they have 0 performance impact? Looking at Footprints or EBT (Enhanced Blood Textures) in Skyrim for example, they are tricky to get right, require cleanup to prevent save game bloat and increase the "weight" of scripting to install and mange them and (especially when done in higher res) can start having serious VRAM impacts. Now maybe CDPR's engine will be much better and avoid all these issues, but that's not obvious. Don;t get me wrong, I'd like to see these effects and many others in the game, but these things can have a serious performance impact and getting around the impact can take some seriously clever development work.

I can easily imagine there are some features which had to be (temporarily I hope) removed to make the game stable and playable on the machines they spec'ed it for. Ideally these will be added back in (either before release or in an update) as the developers can spend the time to optimize them so that the game is stable and playable at a decent frame-rate with them in. If not, perhaps some clever modder (not working under a deadline and a budget) will figure out a way to do so.

But to say that features like this have 0 performance impact doesn't seem right at all.

---------- Updated at 01:07 AM ----------

Arkray_gog said:
Not only there is too much blood to be 'real' it is that the color is not right as well. It always bothers me in the cart scene with the griffin eating the horse, blood looks like shiny red paint, and not only there, a cutscene, when killing enemies it looks like somebody poured a bucked of red paint on enemies AND on Geralt :(

It always annoyed me the totally wrong blood stains in Geralt's sword in witcher 2, but now in witcher 3 that red color is everywhere :( Guys, blood is dark-red, not tomato-sauce-red ;)

I hope that while playing I'll overlook this, but...
Click to expand...
That should be a pretty quick fix for some moderately talented graphic artist to fix in a mod if the engine is correctly placing the decals themselves.
 
O

ONLY_ONCE

Rookie
#160
May 3, 2015
:mean:pRAY for BLOOD
 
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