Hello my fellow bloodthirsty comrades! I am so glad that I'm not the only person who notices such 'small' details. I am very upset about the fact that CD Project whet our appetites with the 35 minutes gameplay trailer by showing us the most detailed and impressive gore system ever to be implemented in a videogame. Finally, enemy corpses didn't disappear after 10 seconds, leaving a cheap loot bag on the ground. Finally, enemies bled at each strike, the sword went through their flesh like a sharp knife through butter. Blood and flesh particles flew through the air - hit the ground and REMAINED there. Water tinged red realistically when flesh parts and blood slumped in it. The sword got colored red after a battle, blood stains and wounds were visible on enemies.
But apparently, CD Project didn't have the courage to pull this promise through until the end. Like almost every other developer out there, they were inconsequent in regard to an authentic gore system and likewise fell victim to logical issues and mistakes.
I mean why in god's name can you slice a human in half but not a wolf? Why do humans leave blood pools after their deaths and get bloody but not animals? Why don't they have flesh wounds and trails on their bodies after a battle and why don't they bleed out like humans?
You guys have no problems with glorifying humanoid violence but bristle when it comes to animals? Are you animal welfarists or what? That's totally inexplicable!
Another thing I don't get is why you make all the effort of creating blood splatter and traces when they are supposed to disappear after 3 seconds anyway?! Why not let them being visible until the player leaves the area at least? It's 2015 and not 1998! I mean you developers always seem to seek the ultimate realism in terms of flora and fauna, physics and graphics, but you absolutely lack of motivation in creating a believable and authentic violence/gore system. It totally affects the immersion! In The Witcher 2, for instance, corpses disappeared after 8 (!) seconds. I didn't even have the chance to feel any regret for all the men that I had slaughtered in a battle. Didn't feel any achievement or sense of epicness after large scaled combats. Clinically clean battlefields in a gritty world - this doesn't fit.
I wish you guys wouldn't have showed us the impressive and pathbreaking gore effects in the early gameplay trailers in the first place. Then the disappointment wouldn't have been so strong. I feel sort of betrayed as I pre-ordered the game mainly because of its groundbreaking portrayal of violence, sensitizing players that violence has severe and cruel consequences. No disappearing bodies, fading blood stains or limbs. It promised an adult experience, equal to authentic violence in great and meaningful movies. Finally making video games equal to films. But in this state, the gore system in W3 is almost a fraud.
I hope you guys intend to fix these issues for us mature players who put attention to deatil and appreciate a flawless and plausible gaming experience!
Please, CD Projekt, give us back what we initially paid for! Blood splatter, red tinted water, flesh wounds, lying around limbs and flesh particles, permanently visible corpses and blood pools beneath them (until the player reaches a certain distance to them), realisticly wounded animals with possible dismemberments, a bloody sword and so on and so forth!
After all those delays, the early hype train, the downgrade debacle and all, this is the least you guys have to do for us! You owe this to us honest players who have been filling your pockets with money and your tables with food for years now! Please!