I'm a huge fan of blood and gore systems in a video game because they can make a lot of fights and abilities feel gratifying, it can also make it feel believable. Moments like when the grenades went off and the man's body went flying are awesome and work well if the creators are going for an over the top arcadey type of gore system. Although I believe a comfortable middle where the combat is gory and the people aren't blood bags is the way to go. To make this super digestible im going to hyperlink to the moments in the trailer where the gore is shown and how I believe they can be improved upon.
Unnecessary Gore: There are multiple moments in this game where a character is hit with a blunt object such as Robo fists, Dumbells, or Punch combo but they splatter blood like they have been shot by a high caliber weapon.
Improvements: It would be better to replace these effects with either maybe sweat/spit or a small line of blood that would come out the nose or mouth (but they nailed the bone crunch noise). Also seeing the effects of the damage on a victim of blunt force trauma makes the action feel that much better, here are some examples where all these systems are incorporated into one game. Taken from RED DEAD REDEMPTION 2. (1) (2) (3)
Limb Evaporation: While it is fun to see enemy body parts explode into blood and bones I believe it's best done when encountering a truly devastating round and not at random. Heads shouldn't explode from only revolver rounds and the lower half of a body shouldn't evaporate from an explosion either.
Improvements: The level of damage should be relative to the caliber and ammo type. Explosions disconnecting the lower half of the body from the upper would make a better choice instead of evaporating it all together. Here are some examples from RDR2 That show what I mean. (Pistol round to the face - (1) (2) ) (Shotgun Damage)
These are just some of my recommendations on how to improve the gore system to this amazing looking game and I would like to know if others feel the same way or disagree. Sometimes goofy blood splatters work for a game trying to maintain that kind of atmosphere so I might be in the wrong here. What do you guys think?
Unnecessary Gore: There are multiple moments in this game where a character is hit with a blunt object such as Robo fists, Dumbells, or Punch combo but they splatter blood like they have been shot by a high caliber weapon.
Improvements: It would be better to replace these effects with either maybe sweat/spit or a small line of blood that would come out the nose or mouth (but they nailed the bone crunch noise). Also seeing the effects of the damage on a victim of blunt force trauma makes the action feel that much better, here are some examples where all these systems are incorporated into one game. Taken from RED DEAD REDEMPTION 2. (1) (2) (3)
Limb Evaporation: While it is fun to see enemy body parts explode into blood and bones I believe it's best done when encountering a truly devastating round and not at random. Heads shouldn't explode from only revolver rounds and the lower half of a body shouldn't evaporate from an explosion either.
Improvements: The level of damage should be relative to the caliber and ammo type. Explosions disconnecting the lower half of the body from the upper would make a better choice instead of evaporating it all together. Here are some examples from RDR2 That show what I mean. (Pistol round to the face - (1) (2) ) (Shotgun Damage)
These are just some of my recommendations on how to improve the gore system to this amazing looking game and I would like to know if others feel the same way or disagree. Sometimes goofy blood splatters work for a game trying to maintain that kind of atmosphere so I might be in the wrong here. What do you guys think?
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