Blood stain

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Guest 3841499

Guest
You want true blood stain? Download Brutal Blood (latest), KNG's More Blood (script and bundle), but prioritize Brutal Blood. You get both that way - heavy carnage blood on Geralt in almost each fight and guts falling out proper!

I should post my normal maps I created for blood sprays for Brutal Blood, the ones I also made for blood puddles made them look weird, like layers of super thick liquid. The blood spray normals don't add that effect, but give sprays more volume during flight.
 
More Blood is ugly as hell, I wouldn't use that if I had a gun to my head (actually I probably would but you get my meaning).
 

Guest 3841499

Guest
As I said, prioritize Brutal Blood and it will overwrite the necessary files, linking to its own textures (not More Blood ones), effects, and meshes, BUT the script and the files only More Blood uses will produce awesome Blood on Geralt effects!
 

Guest 3841499

Guest
I didn't get a very good close-up shot of the blood stains, but you can see them on his naked body and on his armor, on his head, etc. + all the massacring Brutal Blood effects. Thing is, I edited the mods - upped some particle count, removed seeds, added SubFrameEmission, added WindInfluence, added my own normal maps, cooked some uncooked textures for texture.cache. I can't post it because it has 2 textures from modBLOOD and the author specifically claimed his content cannot ever be used bla bla... Oh well. I am just concerned that if you combine modBLOOD with all of it's content (more than just the 2 textures I included), then the effect may differ... Hopefully not and Brutal Blood re-directs to much better textures that it comes with if it's prioritized.

https://drive.google.com/drive/folde...0D?usp=sharing
 

Guest 3841499

Guest
I have no idea why someone would still want 2.0, given that 4.0 + KNG's More Blood + modBLOOD is far superior combo, but here's the properly cooked 2.0 (also not removing, finally organized my Google Drive!) - https://drive.google.com/file/d/17LJ7N7dxF0INdbVDTIZ77f8bAHmKmgdB/view?usp=sharing

Notes:
- unnecessary folder removed
- textures cooked into texture.cache (for better performance) using appropriate WorldDiffuseWithAlpha texture type (for higher quality)
- added more strings for more languages


 
MonarchX;n10324372 said:
I have no idea why someone would still want 2.0, given that 4.0 + KNG's More Blood + modBLOOD is far superior combo, but here's the properly cooked 2.0 (also not removing, finally organized my Google Drive!) - https://drive.google.com/file/d/17LJ7N7dxF0INdbVDTIZ77f8bAHmKmgdB/view?usp=sharing

Notes:
- unnecessary folder removed
- textures cooked into texture.cache (for better performance) using appropriate WorldDiffuseWithAlpha texture type (for higher quality)
- added more strings for more languages

Great on you for sharing! Still, I prefer Brutal Blood 2.0.
To give you an idea why: I think it's just more subtle. More Blood is IMO excessive with features such as a blood trail on Geralt's Sword and more.
From your screens I could tell the sword trail was still there so I'll stick to Brutal Blood 2.0 ;)

It's all about taste my man!
 

Guest 3841499

Guest
I think I know the file that creates blood trail on sword and I can remove it. Plus, there's a No Trails mod that should disable it, if given priority over it.
 
Hello there guys,

i know i'm over two years late to the party but maybe someone will see this and give me a hand. The problem is with More Blood Mod but let's start from the beginning. According to what has been written here i downloaded and installed the latest Brutal Blood (4.0 Full edition), modBLOOD, KNG's More Blood and additionally Gore 2. Haven't changed their names so priority is as follow - 1. modBLOOD, 2. modBrutalBlood, 3. modKNGBlood, 4. modUltraGore2. Everything is working fine except KNG's More Blood. It has two bugs - white blood on Geralt which i eliminated with modKNGBloodFixMoreBlood (found it in that mod's comments section, priority after modKNGBlood) and randomly appearing blood on Geralt - i solved it as well. Someone in comments provided a method - Change the line thePlayer.PlayEffect('covered_blood'); into thePlayer.PlayEffect('character_covered_blood');

So finally what is my problem with the mod? There should be blood on Geralt and his enemy when Geralt hits it with a sword, and also should be blood on Geralt and his opponent when Geralt gets hit by enemies. But there isn't. It would be great to have this effect visible with Brutal Blood's awesome textures. I wonder how MonarchX managed to make this mod work without issues. Could anyone help me please? Thank you in advance.
 
Last edited:
I will reply to myself. :D And to all of you who want bloodbaths in your witcher fights too :) Here you are:

Hello there fellow witchers, if anyone of you ever dreamed about having a real bloodbath in The Witcher 3, then read what I’ve written below. It’s a step by step guide to make blood mods work together. There will be blood everywhere, like in Tarantino movies or even more. Two things must be said before we begin. First, I added blood on npcs effect (Geralt, monster and human enemies) to Brutal Blood mod. Ulug, the author of the original mod asked on mod’s page to not edit his work without his permission. I will try to contact him but he hasn’t been on Nexus since January. If he does not approve my edit, then I will remove it from this guide. Second, the blood on npcs effect is set to last for two minutes, as well as blood on the ground. My colleague asked me for it to be that way, but I can easily change it to one’s liking. And one last thing, you don’t have to use all mods from my guide. You can freely choose one, two, three or all of them and it will be still working great. So let’s start finally.
1.BLOOD mod – simply download it from https://www.nexusmods.com/witcher3/mods/900, extract and place the ‘modBLOOD’ into your ‘Mods’ folder.
2.Brutal Blood mod – download my version with added blood on npcs effect from - https://www.dropbox.com/s/b2hdnc8raj756ni/BrutalBloo4.0_Custom.zip?dl=0
Extract the mod you have just downloaded from dropbox and put all of its content (there are three folders) in your game’s MAIN folder.
(Be sure to download and endorse Ulug’s original work here - https://www.nexusmods.com/witcher3/mods/2608)
3.More Blood mod – get it from https://www.nexusmods.com/witcher3/mods/1549, extract it and place the modKNGBlood in your ‘Mods’ folder.
a)Now go into KNGMoreBlood.ws in mods/modKNGBlood/content/scripts/local and change the line
thePlayer.PlayEffect('covered_blood');
into
thePlayer.PlayEffect('character_covered_blood');

b)Also in this file find function GetTrailEffects() and comment out the first line of code in it. The whole function should looks like this:
function GetTrailEffects() {

//bloodFx.PushBack('default_blood_trail');
bloodFx.PushBack('cutscene_blood_trail');
bloodFx.PushBack('cutscene_blood_trail_02');
bloodFx.PushBack('blood_trail_horseriding');
bloodFx.PushBack('blood_trail_finisher');
bloodFx.PushBack('fast_trail_blood_fx');
bloodFx.PushBack('weapon_blood');
bloodFx.PushBack('weapon_blood_stage1');
bloodFx.PushBack('weapon_blood_stage2');

c)More Blood Fix – there is a fix in More Blood’s commentary section. I provide the direct link, so download it here - https://www.mediafire.com/file/pb39d27hil65b16/KNGBloodFix.rar
Unpack the fix, there will be three folders. Choose modKNGBloodFixMoreBlood and put it in your Mods folder.
4.Ultra Gore 2 – download it from - https://www.nexusmods.com/witcher3/mods/519,
extract and place ‘modUltraGore2’ into your Mods folder.
Additionally, if you are a GOG GOTY version user, download GOG Version Script Error Fix from Ultra Gore 2 files section. Unpack it and also place it into your Mods folder.
5.Now I recommend to run TW3MM with Script Merger with its unofficial patch. It will set priorities for you automatically. In Script Merger just merge script conflict between More Blood and Gore 2. Also will be done automatically. For those who use mods.settings file:
First BLOOD, second Brutal Blood, third More Blood, fourth More Blood Fix, fifth Gore 2.
6.In file user.settings (Documents\The Witcher 3 folder) change DecalsChance parameter to 10 instead of 1.
7.In-game go to Options\Mods\Brutal Blood and click on ‘enable’ preset or like me set all sliders to their maximum values.
8.Well done my friend, now a real bloodbath awaits you in your fights. :D

Still one thing to be mentioned. There is a guy who wrote in Brutal Blood’s bugs section that Nitpicker’s Patch and Community Patch - The Besserwisser do not work with blood mods. He is totally wrong. Everything works like a charm, and if you use just like me some armor mods then i will leave this comment of mine from Besserwisser nexus page here for you:
‘If (like me) you do plan to use armor mods then make sure to install Community Patch - The Besserwisser and Nitpickers - No Armors Edition, main version of Nitpickers for Besserwisser (with armors) and All NPC Scabbards 1.22 including DLC. Do not change their priority, it's fine by default. Why to install good old nitpickers? Because it gives you all its fixes such as Old High Quality textures and you can still use armor mods. Besserwisser's main version does not allow you to do so. I tried the following mods and I am delighted with the result:
Starting Armor and Swords (Kaer Morhen Set) cosmetic replacer for Witcher School Sets, Darker starting armor with its dark sword scabbards, All NPC Scabbards 1.22 including DLC, Black cloth under chains for Viper and Kaer Morhen starting armor, noHook and noShoelace from Fix Viper KM Armors mod, HD Chainmail for Viper Armors, Besserwisser - No armor edition and main version of Nitpickers.’

And if you are still here with me, then let me tell you I am not a native speaker, so sorry for possible mistakes in my English.
Cheers!
 
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