First of all, the whole concept of relying on just a single card (played 16 times over during a game) I find to be poor gameplay design as it's just boring and always the exact same... but oh well some ppl think it's sexy so I won't judge.
Now the other problem is just that you can't fight against it, with the zeal commander ability he does everything he needs within his own turn so you can't react to it obviously during his turn. And there is NO risk of not drawing the cards you need with the ultra-consistent game design the devs went with this game, John Natalis into Amphibious Assault (I mean the whole existence of this combo proves the devs don't really have an idea wtf they're doing lol) + Oneiro + Renewal just in case it ever comes to a 3rd round so u can bring back Pavveta again for more spam FOR THE THIRD TIME doing the exact same thing.
Do you guys think this is a cool game design?
Now the other problem is just that you can't fight against it, with the zeal commander ability he does everything he needs within his own turn so you can't react to it obviously during his turn. And there is NO risk of not drawing the cards you need with the ultra-consistent game design the devs went with this game, John Natalis into Amphibious Assault (I mean the whole existence of this combo proves the devs don't really have an idea wtf they're doing lol) + Oneiro + Renewal just in case it ever comes to a 3rd round so u can bring back Pavveta again for more spam FOR THE THIRD TIME doing the exact same thing.
Do you guys think this is a cool game design?
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