Hi everyone , maybe you know , bluedream plays doesn't active pitfall trap.. And i lost game for that.
please fix it as soon as possible.
please fix it as soon as possible.
serpent trap blocks all special cards. pitfall trap blocks played units (not summoned). a special card that lets you play a unit is still playing a unit. This behaviour is DEFINITELY not expected and the text either needs to be changed to say played from hand or the interaction needs to be changed.
Now that's interesting.. I wonder if there are some weird interactions with pitfall trap and blue dream and spiesThe above sums it up. Played is played, spawned is spawned, and summoned is summoned. Blue Dream plays the unit from the GY. Pitfall kills played units before their ability activates. By all rights Pitfall should kill units played off Blue Dream. It's likely a bug.
To add to this.... I saw a game where player A had a spear on the board with zero charges because they burned it on their turn. Player B played Blue Dream on their turn and the spear for player A gained a charge. I'm going to say that is without question a bug.
It's not unfair. That means that the enemy can circumvent your Pitfall with some measures(like summoning a copy of Revenant). A pitfall can also circumvented by using special cards without summons(there are plenty) or, you know, noticing that playing against ST means not putting all power into your last card if it is a unit... or if you play MO you can use a deathwish unit. Pitfall is fine as-is. It punishes people who fail to antipiciate it, and it is a loss of provisions when the opponent sees it coming.So, should Pitfall Trap kill the unit played off from Royal Decree too? (I haven't seen how it works, but I believe it doesn't kill that unit). I am ST player and use Pitfall Trap. So if it does kill, then I will be happy, but if you ask me, I would say it is unfair.
May be Pitfall Trap should have text saying "Kill the next unit opponent plays from the hand before it uses its ability"