Boundaries and movement.
Edges of the map. Terrain. Dead-ends.
How do you think CP2077 should handle boundaries? Would you like to see procedurally-generated space beyond and above the City go on forever? Would you like to see that in the Net?
Do you think the character should be able to swim? Can she or he dive? How deep the water? Would accessing locked-off areas of the map through clever jumping or swimming or even climbing tricks interest you?
Should the character be able to climb and abseil? Do you see this as an interesting tactical option to bypass FPS-style sections inside the building...or plane?
I'd be quite impressed if the world were nearly as whole as can be done. So I can swim, climb, jump and hang-glide to my heart's content.
But if I had to give up the rest, I'd trade it for climbable walls and roofs.
You?
Edges of the map. Terrain. Dead-ends.
How do you think CP2077 should handle boundaries? Would you like to see procedurally-generated space beyond and above the City go on forever? Would you like to see that in the Net?
Do you think the character should be able to swim? Can she or he dive? How deep the water? Would accessing locked-off areas of the map through clever jumping or swimming or even climbing tricks interest you?
Should the character be able to climb and abseil? Do you see this as an interesting tactical option to bypass FPS-style sections inside the building...or plane?
I'd be quite impressed if the world were nearly as whole as can be done. So I can swim, climb, jump and hang-glide to my heart's content.
But if I had to give up the rest, I'd trade it for climbable walls and roofs.
You?