I technically like the boxing in-game. You can aim for certain parts, block, counter, dodge, light and heavy attacks, combos, possibly stunning opponents, I think it has a bit more substance than in Witcher. You can read the opponents and can predict what the next attack would be as they are telegraphing them very well.
However, with all that said, as far as practical application, it's very unenjoyable:
- enemies two-hit you no matter what;
- you sliver off their health making you feel like a fly (though real boxing matches can last a while, it's not because one of the enemies can just soak up hundred punches, it's because most hits are blocked or dodged);
- blocks didn't work for some reason after my first fight, every opponent's punch went straight through the block regardless my stamina;
- counters don't work apart from the first fight, you counter properly and hit your opponent for 1 damage, but you are KO-ed at the same time and match is over as for some reason you take full damage from the hit anyway;
- dodging doesn't work, opponent just changes direction mid-punch and homes in on you through half the ring, so you need to keep dodging two-three times in succession to avoid getting hit;
- some opponents heal up mid-fight and nobody bats an eyelash (slow regen wouldn't be an issue, you also get quite a fast regen with the correct perks, however because of all the reasons above, it is plain stupid).
Currently the only viable tactic is to stunlock opponents with heavy punches or use Sandevistan, because no other way to avoid damage works.
I think when they fix it, it will be actually very enjoyable. In a year or two. Hopefully.