The general card architecture seems to be: If x condition is not satisfied, the value should be a one or two points lesser than provision - but if condition is satisfied, the card gets one or two more points more than the provision
Ves has a deploy power of 7 for 8 provisions [and Zeal as an award if the card survives], but Braenn has a deploy power of 4 for 7 and no extra award if the condition is met or if the card survives
The Tweak: The card should deal 2 charge on deploy - and if condition was met, add two more else give 2 charges the next turn
The card is awarded for surviving [Ves] and isn't a complete waste it removed. Now it's a **6 for 7** card or an **8 for 7** card, which seems reasonable with regards to power to provision ratio.
An alternative could to be to make it less prone to removal and boost it to 5 at 7 provisions. This could be compared to Skellen, except the lack of power ceiling of Skellen's could be compared to ST's Scorch or other synergies
Ves has a deploy power of 7 for 8 provisions [and Zeal as an award if the card survives], but Braenn has a deploy power of 4 for 7 and no extra award if the condition is met or if the card survives
The Tweak: The card should deal 2 charge on deploy - and if condition was met, add two more else give 2 charges the next turn
The card is awarded for surviving [Ves] and isn't a complete waste it removed. Now it's a **6 for 7** card or an **8 for 7** card, which seems reasonable with regards to power to provision ratio.
An alternative could to be to make it less prone to removal and boost it to 5 at 7 provisions. This could be compared to Skellen, except the lack of power ceiling of Skellen's could be compared to ST's Scorch or other synergies