The skill part of this minigame is VERY minor, the randomness of getting even just half the number combos to line up right is just chance. Need higher player skill and less just roll the dice.
Those are useless perks, lvl 18 and 20 attribute. You need something like that MUCH earlier in the gameplay. And most players won't max out any attribute and should not be needed...well except for those wanting to upload 4+ daemons, but for simple datamining for eddies, just no, should not need lvl 18/20 attribute.how many sequences do you have? do you have cyberdeck with max buffer? unlocked perks that lowers the sequence? got the perk that loads first one free?
Those are useless perks, lvl 18 and 20 attribute. You need something like that MUCH earlier in the gameplay. And most players won't max out any attribute and should not be needed...well except for those wanting to upload 4+ daemons, but for simple datamining for eddies, just no, should not need lvl 18/20 attribute.
If you got the netwatch netdriver, you'd have 8.ok, for datamining, I can usually find 2/3 with 7 buffer, so its not that bad with int 16
also you can get an 18 attribute at like level 12 or 13. if you want to get 3/3 most of the time, thats probably going to require a bigger investment.
If you got the netwatch netdriver, you'd have 8.
I think its more or less enough for what it does, more complexing system would be chore considering how often you use it for such minor things
I think hacking overall would be too difficult to implement properly, definately not in action game as you have to bend whole game around it, combat would have to be slowed down, less enemies and so on.Agreed. You do not need to be young, buff and have years in the ring for the game to let you feel like you are a champion fighter. Same thing should be for hacking. I get why most games often actually require metal "buff" to hack. But they should not, The hack mini game should be fun even for players that want to turn off their brains after they get home from work.
Maybe the solution is to have several ways to "hack". The way there are several ways to "stealth". To beat a camera you can hack it with your puzzle solving skills, or use sneaky hidden movement to get near enough to the camera to reach out and turn it off manually, or JUST shoot it with a gun from a distance. All of these require you to build and progress you character in different ways.
A mini hack game here could be solved by puzzle solving (similar to what they have now) OR hand eye coordination (a little like the game surgeon to rewire the electronics ) or a visual tempo game (not reflex or speed but TIMMING) to replicate how they show hacking in cyberspace in movies so often.
I think hacking overall would be too difficult to implement properly, definately not in action game as you have to bend whole game around it, combat would have to be slowed down, less enemies and so on.
My suggestion would be hacking most involved in pre mission for example gathering info, disabling systems, weakening enemies before enter mission real time or something like that
FYI, all legendary cyberdecks provide 8 buffer size.If you got the netwatch netdriver, you'd have 8.
They should remove them from the game. They are boring and monotonous. The only reason I do them is because you get a decent amount of money from them.