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Bribing and Paying

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N

nayava

Senior user
#1
Aug 2, 2008
Bribing and Paying

Could someone explain me how bribing and paying work? I just want, that after a accepted bribe or pay a global flag is set true. I tried to perform this by the after flag property of the bribe or pay dialogue entry. But then the flag is set true independent from the accepting or rejecting of the bribe or pay. And when I create links or multi links to a dialogue entry that sets the flag true they are ignored. I also tried to create a new conversation file, set it for the characters voice set and create in it a dialogue entry with the property voice set tag action_bribe_accept, that sets the flag true, but it is also ignored. The characters normal conversation just always starts again after a accepted or rejected bribe or pay.
 
N

nandusso

Senior user
#2
Aug 2, 2008
Maybe I didn't understand, but when the NPC accepts or rejects, the conversation starts again with the dialogue line where you set the response to "Gain" or "Reject". In these dialogue lines you can put on "After Flags" the global flags you want.Bye.
 
N

nayava

Senior user
#3
Aug 2, 2008
I tried it again and set the dialogue entry with the voice set tag action_bribe_accept above all the other dialogue entries. Now it work. Thanks.
 
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