Bringing back to life The Wild Hunt - Suggestions for new cards and changes
Currently, this deck is pretty dead and out of competitive ranked play by some months already. So I thought about some new cards to add to the deck and some changes.
But first a quick analysis of the deck in its current state.
Putting aside clearing weather, this deck suffer from other 2 things, thinning and low tempo. Reconnaissance for cycling and thinning isn't quite good due to the fact that we have 6 low str cards, such as Wild Hound 4 and Navigator 3. if we consider that hounds are often targeted to prevent navigator to summon other... Machines, Ships, Archers etc can quickly and easily remove the hounds from the board. What am I suggesting? Buffing its Str? not quite sure, but it is an option. If we consider the low tempo, 6 points on the play (providing they don't clear skies... so 4) oh well... What do ya think?
Considering that we are on meta of heavy spam points, I think the buff to hounds str wouldn't be too bad. I.e. NR when playing frost also summon a commando, 3+3 +2 Foltest buff equal to 8, plus 2 damage frost, 10 pt play. Yes, I guess it would be time to show some love to this deck.
To conclude the review, this deck suffer a lot of coin flip too. You always want to go second in every round. Dry passing R1 is an option if u go first, but very bad for deck Thinning and Mulligan (decreasing chances to draw your golds and silvers, increasing chances of bricked hands).
Card Changes
Here below some personal proposal and a recap of other suggested changes and additions proposed by the players in the current conversation until page 3 (if I missed something make a post). Up to date 3/13/2018. For a more detailed version, do read the rest of conversation untill last page.
Silvers
White Frost - It has a problem with being too low tempo. It should have some STR points. Secondly, make it exclusive WH card (maybe?). No to mention that, if they clear skies after playing WF, u are basically 1-2 card down (depending on the flip coin).
Golds
Vanilla Imlerith, need a rework - Deal 4 Damage, if the target was under frost, destroy it (see the rest of the topic for other possible changes).
Caranthir -Buff its str up to 10, in addition to it, among other options, either attach White Frost effect to him and move two enemies on the frost. P.S, Other suggestions have been mentioned, I just picked a couple. See the rest of the topic
Bronzes
Wild Hunt Navigator - Remove the bind to only WH cards to make it possible to synergise with the Drawners which are great with frost and WH deck. Moreover, this card will find a place in other monsters decks with this change. Otherwise, a new card in the WH archetype that does what Drwaners currently do.
Wild Hunt Hound: Change to 6 str + 2 armor
Overall the deck also need an increase of cards pulls. Here some Ideas.
New Cards
Dimensional Portal - (Maybe a Silver) - Spawn or play 2 Drakkar ships. As lore-wise, The Drakkar arrives into the human world through portals, make sense. And again a card that adds some decent tempo. 14 pt playing 2 bronzes, and maybe 1or 2 points STR to the dimensional portal?
Avallach (Betrayer?) - He's connected to the wild hunt lore - He could be some sort of spy that after a turn or if killed deals additional damage if he was under frost. That would give a better purpose to WH Warriors.
Eredin's/Carantir's Curse - I don't remember who cast it of the 2 on Avallach, turning him into Uma, but a card like this, that change or reset a target into a Uma would be cool.
Noname Gold - 3-row frost. As for Droug and Ragnarok. As the name for such a card got no idea, feel free to find it a name. Update to the 3 frost. It could be named "The Wild Hunt Frost" with the Eredin's war mask or something alike. Just an idea.
Even with these ideas and changes, the deck still suffer a bit of thinning compared to other factions.. But for the moment I haven't figured out a valid solution yet.
What do you think? Have you also thought of some changes or new cards? Share your ideas!
P.S. I believe this conversation should stay in the section where monster players are interested in addressing the matter knowing it best.
Currently, this deck is pretty dead and out of competitive ranked play by some months already. So I thought about some new cards to add to the deck and some changes.
But first a quick analysis of the deck in its current state.
Putting aside clearing weather, this deck suffer from other 2 things, thinning and low tempo. Reconnaissance for cycling and thinning isn't quite good due to the fact that we have 6 low str cards, such as Wild Hound 4 and Navigator 3. if we consider that hounds are often targeted to prevent navigator to summon other... Machines, Ships, Archers etc can quickly and easily remove the hounds from the board. What am I suggesting? Buffing its Str? not quite sure, but it is an option. If we consider the low tempo, 6 points on the play (providing they don't clear skies... so 4) oh well... What do ya think?
Considering that we are on meta of heavy spam points, I think the buff to hounds str wouldn't be too bad. I.e. NR when playing frost also summon a commando, 3+3 +2 Foltest buff equal to 8, plus 2 damage frost, 10 pt play. Yes, I guess it would be time to show some love to this deck.
To conclude the review, this deck suffer a lot of coin flip too. You always want to go second in every round. Dry passing R1 is an option if u go first, but very bad for deck Thinning and Mulligan (decreasing chances to draw your golds and silvers, increasing chances of bricked hands).
Card Changes
Here below some personal proposal and a recap of other suggested changes and additions proposed by the players in the current conversation until page 3 (if I missed something make a post). Up to date 3/13/2018. For a more detailed version, do read the rest of conversation untill last page.
Silvers
White Frost - It has a problem with being too low tempo. It should have some STR points. Secondly, make it exclusive WH card (maybe?). No to mention that, if they clear skies after playing WF, u are basically 1-2 card down (depending on the flip coin).
Golds
Vanilla Imlerith, need a rework - Deal 4 Damage, if the target was under frost, destroy it (see the rest of the topic for other possible changes).
Caranthir -Buff its str up to 10, in addition to it, among other options, either attach White Frost effect to him and move two enemies on the frost. P.S, Other suggestions have been mentioned, I just picked a couple. See the rest of the topic
Bronzes
Wild Hunt Navigator - Remove the bind to only WH cards to make it possible to synergise with the Drawners which are great with frost and WH deck. Moreover, this card will find a place in other monsters decks with this change. Otherwise, a new card in the WH archetype that does what Drwaners currently do.
Wild Hunt Hound: Change to 6 str + 2 armor
Overall the deck also need an increase of cards pulls. Here some Ideas.
New Cards
Dimensional Portal - (Maybe a Silver) - Spawn or play 2 Drakkar ships. As lore-wise, The Drakkar arrives into the human world through portals, make sense. And again a card that adds some decent tempo. 14 pt playing 2 bronzes, and maybe 1or 2 points STR to the dimensional portal?
Avallach (Betrayer?) - He's connected to the wild hunt lore - He could be some sort of spy that after a turn or if killed deals additional damage if he was under frost. That would give a better purpose to WH Warriors.
Eredin's/Carantir's Curse - I don't remember who cast it of the 2 on Avallach, turning him into Uma, but a card like this, that change or reset a target into a Uma would be cool.
Noname Gold - 3-row frost. As for Droug and Ragnarok. As the name for such a card got no idea, feel free to find it a name. Update to the 3 frost. It could be named "The Wild Hunt Frost" with the Eredin's war mask or something alike. Just an idea.
Even with these ideas and changes, the deck still suffer a bit of thinning compared to other factions.. But for the moment I haven't figured out a valid solution yet.
What do you think? Have you also thought of some changes or new cards? Share your ideas!
P.S. I believe this conversation should stay in the section where monster players are interested in addressing the matter knowing it best.
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