Hi,
I've recently got back to playing CP2077 after getting a new hardware.
I maxed out my graphic settings and began to explore Nightcity in a whole new way.
When I began to drive around, one thing broke my immersion in the experience - low res street signs.
I have checked all my settings once more - everything maxed out.
Experimented with DLSS /no DLSS, RT on/ off, reinstalled graphics driver, tried older versions of driver, tried LOD enhancement mods, edited .ini files, modified profile in nVidia profile inspector - nothing works.
I examined gameplays of other people playing on beast configs on YouTube - they got the same thing going.
Street name signs pop in to full resolution extremely close. This is not a problem with the speed of loading textures, this occurs in always a certain distance from a sign. Besides that, all the other textures are loading fine, just not the street signs.
While I was experimenting I found out that if you move Your camera, so the sign is on the edge of the screen it is in full res in much further distance.
Here is how it looks
Camera centered sign in low res
Car in the same spot, camera turned sign near the edge of the screen - sign in full res
I need to be this close for the sign to be in full res while camera is centered
This occurs while driving as well as while on foot.
This is a small thing, but really breaks the immersion for this otherwise beautifully made game.
Looks like a texture streaming problem / LOD parameters set to wrong value for this particular object.
Seems this should be an easy fix for Devs.
If any of You know how to fix this, please share the solution as it drives me nuts
Thank You all in advance
I've recently got back to playing CP2077 after getting a new hardware.
I maxed out my graphic settings and began to explore Nightcity in a whole new way.
When I began to drive around, one thing broke my immersion in the experience - low res street signs.
I have checked all my settings once more - everything maxed out.
Experimented with DLSS /no DLSS, RT on/ off, reinstalled graphics driver, tried older versions of driver, tried LOD enhancement mods, edited .ini files, modified profile in nVidia profile inspector - nothing works.
I examined gameplays of other people playing on beast configs on YouTube - they got the same thing going.
Street name signs pop in to full resolution extremely close. This is not a problem with the speed of loading textures, this occurs in always a certain distance from a sign. Besides that, all the other textures are loading fine, just not the street signs.
While I was experimenting I found out that if you move Your camera, so the sign is on the edge of the screen it is in full res in much further distance.
Here is how it looks
Camera centered sign in low res
Car in the same spot, camera turned sign near the edge of the screen - sign in full res
I need to be this close for the sign to be in full res while camera is centered
This occurs while driving as well as while on foot.
This is a small thing, but really breaks the immersion for this otherwise beautifully made game.
Looks like a texture streaming problem / LOD parameters set to wrong value for this particular object.
Seems this should be an easy fix for Devs.
If any of You know how to fix this, please share the solution as it drives me nuts
Thank You all in advance