Title says it all. Currently that value is 4-5. Same it was years ago when an average value of a 4 provision unit was 5 points, and the value of top end golds rarely exceeded their provisions. Now an average value of a 4p card is 7, and top golds supply value multiple times their provisions. Unless a deck is built to abuse first say (like Siege which should be nerfed anyway), blue coin is more of a disadvantage than it was before, and R1 hand quality is a bigger factor in winning or losing games.
I know devs don't really have time to read these forums and react to it but if they did check this out, I'm sure global stats would show it to be true. Thanks.
I know devs don't really have time to read these forums and react to it but if they did check this out, I'm sure global stats would show it to be true. Thanks.