[I know there is a thread which is asking/discussing if there are any viable Harmony decks here. I wanted to create a thread with suggestions for the buffs to make Harmony even remotely competitive.]
I tried to create and optimize a Call Of Harmony deck and I have played close to 10 games and I can feel that Harmony lacks a lot of power and is barely viable. The games I won are due to people playing quest decks in casual and actual tryhard serious decks just beat the crap out of Harmony even in casual. To make Harmony viable, I think the following buffs need to be made.
1) Dana should have Harmony 2
2) Water of Brokilon should be 11P. At 12P it is just too costly for the value it provides. In almost all the 10 games I played as soon as the WoB is played one of the Fledgling gets killed and making the card feel super slow and bad. It should be at 12P in ME era, but not now, especially in post MM period.
3) Oak should be 12P. Oak was also nerfed due to ME and how oppressive it was in ME. Currently people just drop Oak and I hardly see people playing Oak in ST decks. It is because of the huge cost it has.
4) Abandoned Girl should transform into Fledgling (or) Abandonded Girl should have Harmony (retaining the order ability)
5) Milva should be at 6P - Alpha Werewolf had been buffed again and again and again and now breakseven, but Milva is absolutely abandoned.
6) Dryad Ranger should have 4 power. Way too slow and with the very less poison options ST has, it is very unreliable to get value from poison of Ranger.
I think with these changes Harmony will be competitively viable.
I tried to create and optimize a Call Of Harmony deck and I have played close to 10 games and I can feel that Harmony lacks a lot of power and is barely viable. The games I won are due to people playing quest decks in casual and actual tryhard serious decks just beat the crap out of Harmony even in casual. To make Harmony viable, I think the following buffs need to be made.
1) Dana should have Harmony 2
2) Water of Brokilon should be 11P. At 12P it is just too costly for the value it provides. In almost all the 10 games I played as soon as the WoB is played one of the Fledgling gets killed and making the card feel super slow and bad. It should be at 12P in ME era, but not now, especially in post MM period.
3) Oak should be 12P. Oak was also nerfed due to ME and how oppressive it was in ME. Currently people just drop Oak and I hardly see people playing Oak in ST decks. It is because of the huge cost it has.
4) Abandoned Girl should transform into Fledgling (or) Abandonded Girl should have Harmony (retaining the order ability)
5) Milva should be at 6P - Alpha Werewolf had been buffed again and again and again and now breakseven, but Milva is absolutely abandoned.
6) Dryad Ranger should have 4 power. Way too slow and with the very less poison options ST has, it is very unreliable to get value from poison of Ranger.
I think with these changes Harmony will be competitively viable.