[BUG] Autogenerated foliage data is bogus
Bug Description:
When importing a custom mesh and generating foliage data automatically in Mesh Editor (, the data generated is (obviously) wrong.
- the plant starts to levitate i.e it gets higher Z position (which is out of bbox bounds BTW)
- the movement is too accentuated and vertical (should be fully horizontal)
Note: having ability to customize foliage data would be really useful
Steps to reproduce:
- Import a custom vegetation Mesh (and optionally textures)
- Open it in Mesh editor
- Generate foliage data (Tools > Generate foliage data)
- Observe bogus position and movement
Frequency:
100%
Your PC specs:
Intel Core i7 930
Gigabyte GA-X58A-UD3R 2.0
G.Skill Ripjaws X 2x4GB 1600 MHz C8
Gigabyte GTX 470 SOC
Windows 8 Pro
Additional Info:
Bug Description:
When importing a custom mesh and generating foliage data automatically in Mesh Editor (, the data generated is (obviously) wrong.
- the plant starts to levitate i.e it gets higher Z position (which is out of bbox bounds BTW)
- the movement is too accentuated and vertical (should be fully horizontal)
Note: having ability to customize foliage data would be really useful
Steps to reproduce:
- Import a custom vegetation Mesh (and optionally textures)
- Open it in Mesh editor
- Generate foliage data (Tools > Generate foliage data)
- Observe bogus position and movement
Frequency:
100%
Your PC specs:
Intel Core i7 930
Gigabyte GA-X58A-UD3R 2.0
G.Skill Ripjaws X 2x4GB 1600 MHz C8
Gigabyte GTX 470 SOC
Windows 8 Pro
Additional Info:
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