[BUG] Bug List (V.1.06)

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After spending around 120h in NC I noted various bugs I encountered through my play time. Some of them may be fixed through the new 1.1 Patch but at least after comparing the Patch-Notes with my bug-list, there were no conformities.

- Corpo-Rat: When sitting in the AV, Vs legs get invisible
- The Rescue: Jacky goes through closed elevator doors when leaving the Scav-cave.
- The Heist: Flathead case is invisible when unpacking the Flathead in konpeki Plaza; Commanding officer with key card in the elevator glitches through walls out of players reach after getting killed
- Beast in me - Badlands: After finishing the race the NPC participants stay in their vehicles instead of getting out
- Spray Paint: Flickering of the relic malfunction doesn't stop anymore. Reload savegame fixed the issue
- Sweet Dreams: BD-Player gets invisible when putting it on and Bathtub is invisible after reloading a save
- Queen of the Highway: The tank interface stays after leaving the tank
- Ghost Town: Roadmarker leading into Watson before leading to the meeting point with Panam; Panam s handy floats mid air after usage
- Life During Wartime: When using the drone to scan the crash-site, the scanner doesn't work
- Epistrophy - Rancho Coronado: Quest-marker is displayed three times on the map
- For my son: Quest-objective doesn't update after killing the target
- Gustavo Orta: When talking to Gustavo, his mouth doesn't move
- Senior Ladrilas private collection: Turned off terminal in the "Dicky Twisters"-office is not usable
- Devils curcuit: when delivering the splint to the handover the "Sell"-menu appears
- Find Kerry Eurodynes guittare: Glass handrail in the apartment explodes when walking against it
- Family Affairs: Quest-marker is displayed twice after finishing the gig
- I Walk the Line: Animation when interacting with the NetWatch-Agent is bugged
- Never fade away: Johnnys Interface in the bottom left corner is overlapping; E-guitarre continues playing after the cutscene from the gig; When choosing not to smoke the ciguarrete is invisible when thrown away
- Epistrophy - Coastview: After reloading the last save there is no video in the video call
- Gimme Danger: Scanner not working properly
- Play it safe: Massive graphic bugs after reloading a savegame during the quest
- Epistrophy: After finishing the quest all video calls have Delamain in the background
- When talkin to Hanako in Embers' voice lines and subtitles are overlapping
- We gotta live together: Optional talking to Mitch in the nomad camp is not displayed
- All along the watchtower: No radio sound during the car ride, no vehicle sound
- Holdin On: Kerrys bathrobe bugged after getting up from the couch
- A like Supreme: Kerrys voice not synchronized with his animations
- Violence: Audio and subtitles are overlapping
- Beat on the Brat: Healthbar of enemy is displayed when leaving the fighting area; Although not taking Cesars car, the chat conversation implies the player took it
- Pyramid Song: After putting on the diving-suit, V is bald
- Total Immortal: AV is flying trough a closed gate

- Handover menu can't be opened after a phone call when standing in front of it during a phone call
- NPCs randomly panic when player is parking his car
- NPCs walking on the parking space beside the streets
- When talking to Skippy, no other dialogue options than the first ones are selectable
- Although a quest is selected, the map route isn't shown. Happens in most of the cases in NCPD gigs
- After vehicle crash the action to mount the motorbike is replaced with "Open storage"
- Enviromental and radio subtitles are shown although disabled in the options
- During vehicle riding an additional player model gets on top of the vehicle in T-Pose, partially naked or clothed, sometimes only single body parts
- Female player breasts get morphed smaller when dressing and get morphed bigger when undressing ("Big" breasts have to be selected in character creation)
- Changing clothes makes the character go full nude before the new clothe appear
- Flickering around Johny is cut horizontally
- Inputs (e.g. buying a new car, reloading) have to be double tabbed to get adressed
- Red Square at Trauma Team AVs doesn't appear every time
- NPC cops don't react to gang fights
- Opening the rolling gate forcefully has no sound effect
- NPCs and vehicles spawn and despawn in the players FOV
- When on the highway outside of NC large amounts of vehicles spawn for the glimps of a second and despawn instantly
- Vehicles randomly stop mid traffic
- After loading a savegame, previous quickhacked drones have they're turbines on and no dammage model although being destroyed
- Minimap marker of vendors double in numbers on the minimap after interaction with the vendor
- NCPD Marker remain on the map although the gig is finished
- Healthbar of "box fight"-enemies stays after leaving the fight
- When in a phone call charged jumps / double jumps aren't possible
- When opening the scanner multiple times during phone a call the speech of the calling person stops
- Motorbikes sometimes do a front-wheel-break-flip in front of the player when called
- When talking to Johnny outside the Motel he teleports from one animation into another one at a differen position
- drawing the gun during conversation causes no more possibility to select an answer
- When saving a game during a car ride and the player is the passenger, in the reload the player sits on the drivers seat.
- Some enviromental subtitles stay displayed although player is far away
- Add panel on top of the building of Tuckers apartment is floating
- Vehicles have wheel friction on sandy roads
- NPCs spawn and move into each other (e.g. same position at clubs to smoke or bystand in public)
- NPCs get invisible during the "Hide Body"-Animation
- Quickhack "Optical Restart" sometimes doesn't show animation on affected NPC
- Name and text of the Nomad-"Apartment" is identical to Vs apartment
- NPC cars run over red traffic lights
- When travelling with an AV, all districts are listed the AV flew through after exiting it
- In ego perspective player gets blinded in the vehicle "Little Mule".
- Cameras are hostile after breaching them, turning them off and using them afterwards

- Lootable items show a green arrow up although the armor or sps of the lootable item is lower than the equiped one
- SPS of rifles and meelee weapons are displayed as 0,0
- Instead of "Pick Up" an item, the ability to "Carry" the item is displayed
- Item information doesn't get displayed when hovering with the mouse over the item in inventory
- When picking up a body a lootable weapon description appears and after hiding the body this weapon gets automatically equipped
- When dissembaling a weapon attachment it doesn't disappear
- Johnnys' items can't be discarted into storage


Thank you for your attempts to fixing the game so far. I hope to see more expansive patches in the future :) See you in NC.
 
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