Bug or User Error? Hostile Convos

+
I have had a consistent problem in the game. I am not sure if I am doing something wrong or if it's a bug. This is on a PS5. In the rare missions where you have to approach someone who is hostile, I often can't get close enough to them to get the prompts for conversations without also triggering them to start shooting at me. Sometimes, I can reload from a save and find a way to get into exactly the right place, but it doesn't seem like it is supposed to be that tricky.

Has anyone else seen this? Am I supposed to be doing it a different way?
 
The most recent was "Shot by Both Sides". When I find my contact (trying to avoid spoilers), the prompt says to talk, but the first time, getting close enough to talk made my target shoot at me. I had to reload the game and walk towards the person a little differently.

These types of tasks are fairly rare. I've gotten fed up with them, and I just shoot the person and let the mission play out.
 
The most recent was "Shot by Both Sides". When I find my contact (trying to avoid spoilers), the prompt says to talk, but the first time, getting close enough to talk made my target shoot at me. I had to reload the game and walk towards the person a little differently.

These types of tasks are fairly rare. I've gotten fed up with them, and I just shoot the person and let the mission play out.
Strange, I don't remember having any issue during this quest nor during any other "similar" situation.
On which platform are you playing? If PC, do you use or ever used mods?
If you're on console or on PC but never used mod and if it happens again, you should send a ticket directly to the support just un case ("contact us" button).
 
Strange, I don't remember having any issue during this quest nor during any other "similar" situation.
On which platform are you playing? If PC, do you use or ever used mods?
If you're on console or on PC but never used mod and if it happens again, you should send a ticket directly to the support just un case ("contact us" button).
I am playing on a PS5. I haven't looked online for a solution because I'd see spoilers. I'm not sure how to report something like this. I'd have to submit a video, and that wouldn't show my controller movements.
 
I am playing on a PS5. I haven't looked online for a solution because I'd see spoilers. I'm not sure how to report something like this. I'd have to submit a video, and that wouldn't show my controller movements.

You don't have to submit a video. Just try to describe the issue to them as you are doing it now here in the forums. Just click on "contact us", which will get you to this support form: https://support.cdprojektred.com/en/cyberpunk/pc/gameplay/issue/1724/contact-to-support

But in general, I think it's best to try an older save game (ideally right before the quest with the issue starts).

You can also try activities like going to sleep or taking a shower at V's apartment to see if that resets anything back to normal.

If you haven't done the side quest "Sweet dreams" that can also sometimes fix issues.
 
You don't have to submit a video. Just try to describe the issue to them as you are doing it now here in the forums. Just click on "contact us", which will get you to this support form: https://support.cdprojektred.com/en/cyberpunk/pc/gameplay/issue/1724/contact-to-support

But in general, I think it's best to try an older save game (ideally right before the quest with the issue starts).

You can also try activities like going to sleep or taking a shower at V's apartment to see if that resets anything back to normal.

If you haven't done the side quest "Sweet dreams" that can also sometimes fix issues.
Thanks. I'll treat it as a bug. I don't know how close to finishing Phantom Liberty. I may not encounter this type of mission again, and I doubt I'll play through another time. The game just crashed on me again. I submitted a crash report. It still seems buggy even though it has been out all these years.
 
It still seems buggy even though it has been out all these years.

The thing is that drivers change and every new gpu driver can introduce new issues. And judging from the past 10 years I doubt AMD and Nvidia often optimize their drivers for less frequently often used game engines like RED Engine.

Also sometimes background applications can cause issues too, same with mods. On PC there are a lot of things that can affect the stability, and it’s impossible to control every variable. But that's just my take on it.

I never experienced many crashes with CP2077, but I don't update gpu drivers frequently and always disable gog/steam... overlay features because that can also cause issues on some setups.
 
The thing is that drivers change and every new gpu driver can introduce new issues. And judging from the past 10 years I doubt AMD and Nvidia often optimize their drivers for less frequently often used game engines like RED Engine.

Also sometimes background applications can cause issues too, same with mods. On PC there are a lot of things that can affect the stability, and it’s impossible to control every variable. But that's just my take on it.

I never experienced many crashes with CP2077, but I don't update gpu drivers frequently and always disable gog/steam... overlay features because that can also cause issues on some setups.
But I'm playing on PS5, so none of this should apply. One advantage of a console is stable hardware and software. Or at least, it's supposed to be.
 
One advantage of a console is stable hardware and software. Or at least, it's supposed to be.
Not...
1780847300752.png

...anymore...

Playstation 1
50,000 - 300,000 lines of code in Assembly or C that communicate directly with the proprietary hardware.

Playstation 4/5
2,000,000 - 20,000,000 lines of code that run through an OS based on FeeBSD and an AMD RDNA 2 graphics processor requiring specially written drivers and firmware that must be regularly updated to communicate with continuously evolving 3rd-party engines (like REDengine, Unreal, Unity, etc.) through different APIs and other software layers that dynamically interpret hardware calls.

Here there be bugs that ate all the damn dragons.
 
Not...
View attachment 11433282
...anymore...

Playstation 1
50,000 - 300,000 lines of code in Assembly or C that communicate directly with the proprietary hardware.

Playstation 4/5
2,000,000 - 20,000,000 lines of code that run through an OS based on FeeBSD and an AMD RDNA 2 graphics processor requiring specially written drivers and firmware that must be regularly updated to communicate with continuously evolving 3rd-party engines (like REDengine, Unreal, Unity, etc.) through different APIs and other software layers that dynamically interpret hardware calls.

Here there be bugs that ate all the damn dragons.
It still wouldn't change as often as PC hardware and software. But it's irrelevant to me. I am paying money for interactive entertainment, not to be an unpaid QA Tester for a billion-dollar company.
 
Top Bottom