Bug Reports - Witcher 3 NextGen Version

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From what I read for some who encounter the same issue, it was due to a mod previously installed (on the previous version of the game - 1.32).
hd reworked mod if I remember, like on this thread :
As you can see on the OP screenshot, it look very similar to what you see in your game

If you used it previously (or other one), be sure that there is no remaining data of this mod.
Aha that fixed it indeed! I had no memory of installing that mod but sure enough there were files from it in the game folder (and uninstalling the game on steam didn't remove them, had to do it manually). Thank you!
 
Update on EIABs not blocked for fist fights:

The King is Dead - Long Live the King (Lugos) - all blocked
Contract: The Phantom of Eldberg (Jorund) - EIAB_SwordAttack not blocked (tagged 'sq209_southerner_son_01/02')
Stranger in a Strange Land (Simun Brambling) - EIAB_SwordAttack not blocked (tagged 'sq209_inmates')
King's Gambit (Vildkaarls) - all blocked (tagged 'q206_islander')

EIAB_SwordAttack not being blocked is not all that relevant, since EIAB_DrawWeapon is, but worth mentioning.

King's Gambit: During the 2nd Vildkaarl fight, the center of the ring is not accessible, unable to reach opponent. If you 'go for a drink', you must start again from the first fight, not sure if intentional, but the issue remains unresolved. edit: Sometimes, this bug doesn't trigger, but 50% of the time it does. Not sure under what conditions.

Random bugs:

During Lord of Undvik, unable to obtain twine (shackles) and nails quest, waste of time anyways, but the quest items still exist and the chain is broken.

During Cave of Dreams, conversation with Madman Lugos uses RMB instead of space to skip scenes.

Blade from the Bits did not level up while equipped during the quest 'Possession', after 'defeating' Udalryk's guards.

Candle Lantern and Hornwall Horn classified as common items, can be sold and hornwall can be dismantled.

Confirmed: Crossbows (Death March) do nearly no damage, or no damage at all to creatures underwater in Velen, Novigrad and Skellige, not White Orchard.

Confirmed: During Of Swords and Dumplings (Ernst van Hoorne's warehouse) 'Just passing by' dialogue option leads to infinite loading screen.

New Update on EIABs not blocked for fist fights:

Lilac and Gooseberries (Tavern thugs) - EIAB_SwordAttack not blocked (tagged 'main_quest_opponent')
Twisted Firestarter (Napp) - all blocked
Family Matters (Bloody Baron) - all blocked

Defender of the Faith (Oxenfurt Students) - not technically a fist fight

Confirmed that they are working in White Orchard and Velen. However, Defender of the Faith should probably be a fist fight.

This covers all of the quests in White Orchard, Velen, Novigrad and Skellige, up to Act II (Ugly Baby), not including contracts.
 
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Please, be sure you're sending this in as a ticket to the Official CDPR Support.

Ensure you have selected the platform that seems to be giving you the problem. So, for example, if I'm on Switch, and Steam is not opening there, I'll send it in as Nintendo, not PC. As an alternate example, if I'm on PC, and the file I just imported from my PS5 simply isn't in my list, I would submit a ticket for PC, not Playstation. Try to use your best judgement.
 
The ophiri rune smith from heart of stone can't modify any armor pieces from the craftable "Toussaint knight tournament" sets.
I can place ordinary single runes but the rune words combined with three rune stones are impossible to place.
Even upgrading them with the third socket doesn't work because the armor pieces don't appear in the window where I can choose them to get modified.
Am I doing something wrong? The rune smith is already mastered, so he could use the big rune stones.

PC Complete Edition, German Patch 4.0

EDIT: Sorry for describing them as "runes", they are glyphes of course. :) Runes are used in weapons, but I meant the ones used in armors.
 
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Is anyone else having trouble with achievements unlocking on Xbox? I had no issues until the Blood and Wine expansion. Tried to get some combat achievements and nothing popped. Then started the DLC and the unmissable achievement for arriving in the new region didn't pop and neither did the David and Golyat one, despite meeting the requirements. Really annoyed with this as I wanted to 100% this and now wondering if that's impossible.
Post automatically merged:

I should add I also did all the cache reset stuff with Xbox and tried redoing the requirements and the achievements still didn't pop. Been reading online the GOTY/Complete version can be buggy with achievements and very annoyed. Is CDPR not looking into this?
 
Is anyone else having trouble with achievements unlocking on Xbox? I had no issues until the Blood and Wine expansion. Tried to get some combat achievements and nothing popped. Then started the DLC and the unmissable achievement for arriving in the new region didn't pop and neither did the David and Golyat one, despite meeting the requirements. Really annoyed with this as I wanted to 100% this and now wondering if that's impossible.
Post automatically merged:

I should add I also did all the cache reset stuff with Xbox and tried redoing the requirements and the achievements still didn't pop. Been reading online the GOTY/Complete version can be buggy with achievements and very annoyed. Is CDPR not looking into this?
I can't say. It' s been a very (very) long while since I completed the achievements on Xbox :)
But if it's not already done, I suggest to contact directly the support for help ("Contact Us" button).
 
My "special Roach card" does not appear in my card collection whether in ballad of heroes or regular editions. I've heard this has been a problem for some so see my issue as an addition to the number and nothing more.
 
Update on unlocked doors:

2 doors at Kaer Morhen can be opened and lead to map bugs/glitches or falls from a great height. Image attached.

Random bugs (not game-breaking):

During the quest Ugly Baby, in the first cutscene, the Nilfgaardian sergeant's character model is missing.

The quest Berengar's Blade directs you to speak with Vesemir, but he cannot be interacted with at the gate while Uma is present.

Merchant standing at the bridge near Olaf for Family Blade: Option 1 to show wares does nothing. Not even marked as merchant on map. Seems to be a traveller.
 

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I got these issues on Xbox series x just now, no land map and a half green map
 

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I got these issues on Xbox series x just now, no land map and a half green map
It's permanent or just one time, time to time, randomly ?
I encountered this bug, but simply close the menu and re-open it, fix the problem (I guess the game didn't have enough time to load/display the map).
 
Random bugs:

Blade from the Bits failed to level up again (probably during a dialogue quest reward), between The Isle of Mists, The Battle of Kaer Morhen, Blood on the Battlefield and the start of Act III (Bald Mountain). it was in inventory, and levelled twice correctly while stored. Winter's Blade was equipped, which levelled up correctly. Blade from the Bits is now 4 levels below character, but started 2 levels below. Winter's Blade is 3 levels below, exactly as it was acquired.

Blade from the Bits (level 25) can be acquired as a random diagram, but is gold, not a relic, and has only 1 rune slot instead 3. Slightly ambiguous, duplicate name.

Frankly, you should just add an option to allow Hattori to upgrade/reforge swords for 1,000 gold per level or something.

(old bug) During the quest To Bait a Forktail, at Eskel's camp site, it's possible to obtain Enhanced Draconid Oil (instead of a diagram), but the old Draconid Oil is not removed from inventory, until a Superior version is crafted, at which point both (all inferior) oils are removed.

(old bug) Brothers in Arms: Skellige - Pathing to Cerys from Crach is faulty. It thinks Cerys is downstairs somewhere below the main staircase, but she's upstairs, near Hjalmar, for whom pathing works correctly.

Update on EIABs not blocked for fist fights:

Nothing during Act II, side quests in Skellige included, is considered a fist fight, so all working. This now concludes everything up to Act III (Bald Mountain), except some contracts (mostly monsters anyways), Blood and Wine and Hearts of Stone.
 
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Is anyone else getting a game breaking bug where you cannot complete the “disturbance” quest as yennefer is not spawning in the bed chamber. I have contacted cd projekt red help line directly and they eventually came to the conclusion that there was “nothing they could do” as there is too many possible avenues where the bug happened. Rather annoying since I’ve been doing a lot of extra bits in this play through and have put a lot of time in it.View attachment 11337301
Same problem here. Did you find a solution? Don't want to restart the game. Have reinstalled, repaired, reloaded a previous savegame before picking up UMA in the crows perch, completed all other quests in Kaer Morhen, nothing helped.
 
Update on unlocked doors:

During the quest Bald Mountain, the door up the hill from Johnny to Fugas is unlocked, making it possible to explore the caverns and meet the Crones before speaking with Thecia. Supposedly, Marica should unlock after retrieving Defier's Oren. Image attached.

Other Bald Mountain bugs:

It's possible to jump all the way up the hill, near Johnny, to the trail, and meet Imlerith... He turns hostile if you Ogien him. :D

Actually, this method also opens up another route to explore the caverns, if you enter by the trail, then jump up the right side of the wall to get over the barrier to Fugas.

In the first dialogue with peasants, after arriving at the Road to Bald Mountain, Windows taskbar flashes on screen.
Diving by the waterfall will cause Geralt to smash into the opposing wall and die.
It's possible to become stuck in an endless falling animation near the edge of the destroyed bridge just down the hill from Johnny.
 

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Update on EIABs not blocked for fist fights:

Payback (Aegar) - all blocked (tagged q310_favella_rude_dude)
Payback (Stable guard) - EIAB_Signs, EIAB_SwordAttack not blocked (tagged q310_sleep_guard_3)

EIAB_DrawWeapon is blocked immediately when arriving at the stables, not just for the fistfight with the guard, which may cause issues. Apparently, that was done to prevent attacking him with a sword while asleep, since he's neutral and not friendly before turning hostile.

Update on unlocked doors:

During the quest Payback, the door to the stable cannot be unlocked to progress the quest.

The issue appears to be that the front door is unlocked to begin with, which is the quest marker. When using entity.Lock(entity.GetKeyName()) to lock the front door, then unlocking it with the key, a line of dialogue triggers telling Ciri and Aegar 'Quick, get in here'. There is no apparent way to resolve this beyond using a script to lock the door. Opening the door does not trigger the dialogue or quest progression. Neither does defeating the guard or loading a saved game.

lock/unlock doors script:https://forums.cdprojektred.com/ind...ack-in-unlock-doors-chests-function.11113294/

I suppose I ought to mention, the front door to Oxenfurt Prison, where Margarita is kept, during The Great Escape, is also unlocked. It doesn't make much difference I suppose, but you're expected to jump over the wall to leave instead. Although, I suppose you might be able to enter the prison prematurely, by entering through the front door, I haven't tested this theory. If you fall off the wall though, don't yet have the key, and the door is locked, you'd have to traverse back to the well and go back through the sewers again.

As to the cause: Seems to have occurred between 2 Family Matters saves, after searching the keep and talking to Baron, but before talking to Tamara or speaking to him about his family again, or completing Ladies of the Wood. The second set of saves is still on the same objective, so it's probably another quest.

Narrowed it down to: Wandering in the Dark, Magic Lamp, An Invitation from Keira Metz. This was long before I started messing with the entity.Unlock() function (and many other doors are locked correctly). The same doors, tested before that point, appear to be correctly locked. The new Crow's Perch marker is not yet active.

Actual Cause: Wandering in the Dark, Between the objectives 'Meet Keira at the entrance to the mage's hideout' and 'Use your Witcher Senses to find Keira'. This is basically between the point when you meet her at the cave entrance and when she spawns the portal, after the scene with the Wild Hunt. However, I tried to load the previous saved game, and was not able to reproduce the issue. Nothing has changed, XP 44/1000, weight/inventory (except a few items you can loot above and at the cave entrance; 2 chests plus 2 skeletons), gold, orens/florens, quests, map markers, points of interest, etc...

Other random bugs:

Winter's Blade failed to level during the quest Reason of State. Blade from the Bits levelled properly, while in inventory. Both weapons are now level 30, 4 levels below character. Bits started 2 below, Winter 3 below. This is the 3rd occurrence.

Concludes all fist fights during Wild Hunt campaign, including side quests, not including contracts, Blood and Wine or Hearts of Stone.
 
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I have an issue with "Price of Honor" side quest:
I explored Faroe before picking up this quest and looted the chest with dowry, then hours later I picked up the quest, and as I returned to report my findings at the end, there is no option to return the dowry, Geralt just automatically says he didn't find anything else, even though the necklace is in my inventory among quest items. And after the quest is done this necklace correctly moves from quest items to regular items. I can't re-loot the chest for quest to register my findings either.
PC, Complete Edition, GOG version.
 
The quest "Gwenth: Old Pals" can not be started after you finish the main game, even thou Zoltan and the other npcs (Thaler, Roche) are alive and can be found at their correct locations. This in turn blocks the completion of the gwenth achievement.

Don't see a reason why Zoltan cant start the quest and play a round of gwenth instead of just responding "hey geralt old pal" over and over...
 
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