In the hopes that we will get another patch and that CDPR reads this, here are some bugs I've found on PC:
- Upscaling options to not apply to Geralts model in the Inventory UI causing very noticable aliasing. TAAU however works.
- As reported by others, shadows received a massive downgrade compared to 1.32 and are downright broken in Toussaint with terrible flickering as shown in this video This can be somewhat mitigated by obscene shadow cascade scale values and a shadow cascade map size of 8192 (double the value of ultra+)
- In Beauclair palace there's a partially missing pillar
- Invisible pool of water at Castel Ravello Vineyard
- This has existed since since 1.32. There are floating misaligned ground textures in several places, e.g. Beauclair and Novigrad. These seem like alpha textures layered on top of the actual floor with characters always being layered on top
- The brick wall at Crow's Perch in the Bloody Baron's house looks very strange
- Some object culling issues causing flickering for distant objects.
- Near Cockatrice Inn in Toussaint
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- Trees in Toussaint when looking from Toussaint Palace into the distance
- Distant building flickering when moving the camera slightly
- Tourney Ground smoke flickering when moving between some areas
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