Bug Reports - Witcher 3 NextGen Version

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If the music from the game continues to play after closing it, what could be the problem? Game version 4.04
In principle, I like the music of The Witcher 3, but when I turn it on myself, and not when a frozen device plays it.
 
Arrows fired by companions (in my case Folan during The Lord of Undvik questline) are blocked by Yrden's alternative cast mode (which is supposed to block incoming projectiles). Don't know what the coding looks like, might not even be possible to make an exception.

Edit: It appears as if it depends on how far away Folan is. Very minor "bug" if that's the case, just mildly annoying.

Edit 2: Alright I have no idea. Maybe it's target dependent? I set it up in the cave with the tools for Master Armorers to fight the troll and Folan could shoot and hit the troll without Yrden intercepting his arrow. However now in the town you find Hjalmar and fight the harpies the trap is at least as far away and yet it's intercepting the shot as it leaves the bow. Odd!
 
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Playing next gen blood and wine. In some areas get a strange sky brown block appearing - moves around changing size and location. Maybe a butterfly??
 

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The Witcher 3 Gwent Card Problem:
For unknown reasons, sometimes the cards of this turn are doubled by the horn of the previous turn.

OS: windows 11 PC
Game version: latest 4.04
Witch3 bug.png
 
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What is this?
That is a piece of geometry that has been stretched to ridiculous proportions. I think it was originally a piece of a drowner or something.

Sometimes, the vertices of a models mesh get confused when they're trying to be someplace and the physics do something unexpected. Like, I chop off a drowner's arm, and the game wants part of the arm model to stay near the drowner other parts of the arm model to go flying away. Just a glitch.
 
Saved files that have been cleared in the second week cannot be used to start a new game. Game Tip: Incomplete saves.
 
OS: Windows 11
Game version: 4.0.4 (GOG)

For some reason some NPC that should have a weapon - don't have it.
At first I started to notice that sometimes some bandits in a bandit-pack don't have a weapon and just standing and shouting while I "killing monsters" with a sword and starting to fist-fighting me if I put it away. But it started to be a quest NPC, like Rose var Attre in embassy sparring. and then Lambert in fight with ekimmara. It was kinda funny to see Lambert shaking and screeming while I fight with the beast, but not that much funny. I was afraid I could end up fingting with the weaponless Eridin at the end of the game or something like that.
At first I thought that this bug was a side effect from one of my mods, which I have plenty, but when I turnd off everyone of them, it didn't helped. Then, for test I uninstalled the game and made a fresh install with no mods at all, and loaded my saves but nothing has changed - Rosa and Lambert was weaponless.

Update:
It seems I have found the source of the bug when I was fighting Dandelion, There was not blunt sword in my hands, and Dandelion was also weaponless. In my inventory was no sword as well, though I new I get it from madam. I tryed to get it through the console command, but no sword appeared on id I have found in a fandom-wiki. So I realized the blunt sword was not in the game for some reasone, and that's why Dandelion and Rosa had no weapons. I looked for it in the game files and found in def_items_quest.xml a commented blunt sword tag,with a message that it was moved to def_item_weapons.xml. I looked in that file, however there was no blunt sword there.
I made a 'mod' where I uncommeted blunt sword tag in def_items_quest.xml file, but Dandelion still had no weapon in his hands, so I didn't fixed the bug, I suppose it was moved for a reason but something went wrong. Hope you'll fugure it out.
 

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At first I thought that this bug was a side effect from one of my mods, which I have plenty, but when I turnd off everyone of them, it didn't helped. Then, for test I uninstalled the game and made a fresh install with no mods at all, and loaded my saves but nothing has changed - Rosa and Lambert was weaponless.
Unfortunately disabling, uninstalling mods or even properly reinstalling the game likely do not fix mod related issues as long as you keep loading a "modded save". Mod data often remains in save files, and so the issues (and as far I'm aware of, there is absolutely no way to get rid of these data in save files).
The only method to be sure, it's to perform a clean install and start a new game :(
 
Cool - so that to take away the weapon from the story hero and thereby change the course of the story battle, this is a very serious mod needed.
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But it started to be a quest NPC, like Rose var Attre in embassy sparring. and then Lambert in fight with ekimmara. It was kinda funny to see Lambert shaking and screeming while I fight with the beast, but not that much funny. I was afraid I could end up fingting with the weaponless Eridin at the end of the game or something like that.
At first I thought that this bug was a side effect from one of my mods, which I have plenty, but when I turnd off everyone of them, it didn't helped. Then, for test I uninstalled the game and made a fresh install with no mods at all, and loaded my saves but nothing has changed - Rosa and Lambert was weaponless.
I'm trying to remember, if I run away at the moment of meeting Lambert and the katakan, will the quest fail? Or will it remain hanging in the uncompleted tasks? Or will there be something else?
 
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