If the music from the game continues to play after closing it, what could be the problem? Game version 4.04
In principle, I like the music of The Witcher 3, but when I turn it on myself, and not when a frozen device plays it.
Arrows fired by companions (in my case Folan during The Lord of Undvik questline) are blocked by Yrden's alternative cast mode (which is supposed to block incoming projectiles). Don't know what the coding looks like, might not even be possible to make an exception.
Edit: It appears as if it depends on how far away Folan is. Very minor "bug" if that's the case, just mildly annoying.
Edit 2: Alright I have no idea. Maybe it's target dependent? I set it up in the cave with the tools for Master Armorers to fight the troll and Folan could shoot and hit the troll without Yrden intercepting his arrow. However now in the town you find Hjalmar and fight the harpies the trap is at least as far away and yet it's intercepting the shot as it leaves the bow. Odd!
That is a piece of geometry that has been stretched to ridiculous proportions. I think it was originally a piece of a drowner or something.
Sometimes, the vertices of a models mesh get confused when they're trying to be someplace and the physics do something unexpected. Like, I chop off a drowner's arm, and the game wants part of the arm model to stay near the drowner other parts of the arm model to go flying away. Just a glitch.
For some reason some NPC that should have a weapon - don't have it.
At first I started to notice that sometimes some bandits in a bandit-pack don't have a weapon and just standing and shouting while I "killing monsters" with a sword and starting to fist-fighting me if I put it away. But it started to be a quest NPC, like Rose var Attre in embassy sparring. and then Lambert in fight with ekimmara. It was kinda funny to see Lambert shaking and screeming while I fight with the beast, but not that much funny. I was afraid I could end up fingting with the weaponless Eridin at the end of the game or something like that.
At first I thought that this bug was a side effect from one of my mods, which I have plenty, but when I turnd off everyone of them, it didn't helped. Then, for test I uninstalled the game and made a fresh install with no mods at all, and loaded my saves but nothing has changed - Rosa and Lambert was weaponless.
Update:
It seems I have found the source of the bug when I was fighting Dandelion, There was not blunt sword in my hands, and Dandelion was also weaponless. In my inventory was no sword as well, though I new I get it from madam. I tryed to get it through the console command, but no sword appeared on id I have found in a fandom-wiki. So I realized the blunt sword was not in the game for some reasone, and that's why Dandelion and Rosa had no weapons. I looked for it in the game files and found in def_items_quest.xml a commented blunt sword tag,with a message that it was moved to def_item_weapons.xml. I looked in that file, however there was no blunt sword there.
I made a 'mod' where I uncommeted blunt sword tag in def_items_quest.xml file, but Dandelion still had no weapon in his hands, so I didn't fixed the bug, I suppose it was moved for a reason but something went wrong. Hope you'll fugure it out.
At first I thought that this bug was a side effect from one of my mods, which I have plenty, but when I turnd off everyone of them, it didn't helped. Then, for test I uninstalled the game and made a fresh install with no mods at all, and loaded my saves but nothing has changed - Rosa and Lambert was weaponless.
Unfortunately disabling, uninstalling mods or even properly reinstalling the game likely do not fix mod related issues as long as you keep loading a "modded save". Mod data often remains in save files, and so the issues (and as far I'm aware of, there is absolutely no way to get rid of these data in save files).
The only method to be sure, it's to perform a clean install and start a new game
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But it started to be a quest NPC, like Rose var Attre in embassy sparring. and then Lambert in fight with ekimmara. It was kinda funny to see Lambert shaking and screeming while I fight with the beast, but not that much funny. I was afraid I could end up fingting with the weaponless Eridin at the end of the game or something like that.
At first I thought that this bug was a side effect from one of my mods, which I have plenty, but when I turnd off everyone of them, it didn't helped. Then, for test I uninstalled the game and made a fresh install with no mods at all, and loaded my saves but nothing has changed - Rosa and Lambert was weaponless.
I'm trying to remember, if I run away at the moment of meeting Lambert and the katakan, will the quest fail? Or will it remain hanging in the uncompleted tasks? Or will there be something else?
Quest : Where the wolf and cat play : post quest Millie won't spawn in Oreton even after I delivered her to her aunt and give her aunt some money and some times has already passed ofc. I tried meditated for weeks , switch map to White Orchard and meditated there instead, tried to just play msq and progress in msq currently at after confronting Whoreson junior , nothing work.
I found a couple of posts on reddit who seems to have the same problem as I have but no one can find a fix for it ( example 1 , example 2 )
I tried uninstall all my mods then verify all the game files and just play pure vanilla and she still won't show up no matter what I do I can't get her to show up. Would be grateful for a fix in future patch or if someone know a console command I can put in to make the encounter start or something
Quest : Where the wolf and cat play : post quest Millie won't spawn in Oreton even after I delivered her to her aunt and give her aunt some money and some times has already passed ofc. I tried meditated for weeks , switch map to White Orchard and meditated there instead, tried to just play msq and progress in msq currently at after confronting Whoreson junior , nothing work.
I found a couple of posts on reddit who seems to have the same problem as I have but no one can find a fix for it ( example 1 , example 2 )
I tried uninstall all my mods then verify all the game files and just play pure vanilla and she still won't show up no matter what I do I can't get her to show up. Would be grateful for a fix in future patch or if someone know a console command I can put in to make the encounter start or something
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support.cdprojektred.com
Also keep in mind that mods can leave traces and not always its going to be possible to undo issues caused by mods.
PC(Steam)
In the Simplified Chinese version of the text, Gwent card descriptions can only display two lines. However, some cards have more than two lines of text, which results in incomplete text display as shown in the image. This issue does not occur in the Traditional Chinese version. For a game that has been around for over ten years, having such a basic bug is very disappointing, especially in terms of localization quality.
There is a serious bug in DLC-blood & wine.
At the part3 of the battle with Dettlaff, right after he turn the field into blood nest, the game got completely stuck at anytime, it will stuck the whole windows as well, so the keyboard was totally disabled and cannot quit the game application, which means no crash report, the only solution is reboot the PC.
The bug would shows up everytime I reach part3, which is serious problem, love the game so much, please fix it.
Post automatically merged:
I just reboot my PC for the fifth time tonight, this is disaster, PLZ FIX IT.
The last time the game crash, I opened the task manager immediately and it worked, but the windows got stuck right after I quit the TW3 in the task manager.
I am having the same issue, doesn't matter if I am using Ray Tracing or not, doesn't matter which DX is active, whatever is, it will hang and crash and the end (without any crash report). All the time, in the third phase of the fight against Dettlaff, please, fix this, you know is an amazing game and have this issue in such a great fight ruins the experience. I have tested two saves, one of these days and another one of 2024. In both crashes, same fight phase.
I play with:
R7 9700X
RTX 4070
35 GB RAM DDR5
Windows 11 25H2 via GOG
I am having the same issue, doesn't matter if I am using Ray Tracing or not, doesn't matter which DX is active, whatever is, it will hang and crash and the end (without any crash report). All the time, in the third phase of the fight against Dettlaff, please, fix this, you know is an amazing game and have this issue in such a great fight ruins the experience. I have tested two saves, one of these days and another one of 2024. In both crashes, same fight phase.
I play with:
R7 9700X
RTX 4070
35 GB RAM DDR5
Windows 11 25H2 via GOG
You're crashing to Windows, or it's crashing/hanging the entire system and forcing you to manually restart the PC, like the player you've quoted?
0.) Are you using any mods, or have you ever used any in the past?
^ That's the most likely reason for particular hard-crashing in the game. It doesn't matter if you've removed mods, as that can often be the cause of the issue. It matters if any mods are presently running or have ever been installed at any point in the past.
Adding a cross-progression issue here in case it's useful for the team, and to see if other players in mainland China are hitting the same thing.
On Xbox Series X|S, loading my cross-progression save almost always fails with "Unable to download cloud save." The same save, linked through My Rewards / my CD PROJEKT RED account, downloads with no problem on Steam and Nintendo Switch — so the account linking and the save itself are fine.
The cause looks purely network-related, not a feature bug. The cross-progression cloud servers are hard to reach reliably from mainland China, and on Xbox the connection drops before the download finishes. Two things confirm this:
- Retrying many times eventually works once in a while, which means the route is reachable but very lossy rather than blocked.
- Routing the console's traffic through a transparent proxy with an overseas exit fixes it completely and immediately.
Things that would help players in this region:
- A CDN or relay node for mainland China / Asia-Pacific for cross-save traffic.
- More tolerant download behavior on poor connections (longer timeouts, automatic retry with backoff) so a transfer can finish on a slow route instead of failing outright.
- A clearer error message that identifies it as a network/connection problem and offers a retry, so players don't assume their save is lost.
If anyone else on Xbox in mainland China has seen this, please chime in so it gets some visibility. And if you've found a workaround short of a full proxy setup, I'd be glad to hear it.
Platform: Xbox Series X|S | Working platforms: Steam (PC), Nintendo Switch | Region: mainland China | Game version: 4.x (next-gen)